they shouldn't replace inheritance because they're slower than inheritance but it's a useful design pattern
Welcome to /gdg/ - Game Development General
how do you do particle trails and capes in engines that don't specifically offer it as a feature?
dumb question because all engines have their own way of doing things
What are some must configurations for Unity?
Default lighting looks way too bright, and AA is not applied.
Does it make sense to separate account data from character data like this (different tables)?
Unemployment general?
Hispanic skinnyfat guys general?
Yo.
Game dev time
>no pygame
sad
yes
Is there any possibility of an account having multiple characters? Then yes.
Are characters gonna hold a lot of data? Then yes.
Are there gonna be multiple operations that require character, but not account data? Then yes.
[spoiler]P.S. Character data should have their own PK[/spoiler]
>Is there any possibility of an account having multiple characters
No
>Are characters gonna hold a lot of data
Yes
>Are there gonna be multiple operations that require character, but not account data?
Yeah account data is pretty much only used to log in and generate a token, which is then used to authenticate character actions.
>Character data should have their own PK
If account and character have a 1 to 1 relationship I don't see why sharing a PK is bad