This thread is intended for game and engine developers of all levels. Post projects you're working on. Share resources to add to the general is you have them. Since this is a new general, it needs a lot of help and tweaking. Making fun of unity and godot is allowed and encouraged.
>What about /agdg/? This thread is meant to be more about the programming behind games and engines, as well as learning game development.
What's a good random hash function for testing graphics programming? I'm using the textbook's fract(sin(x) * LARGE_NUMBER) but its distribution is more packed near 0.5 then at the edges, which causes visible banding in my random dithering.
Jonathan Hall
seething still eh grassfag? lemme get some progress bro.
William Reed
You literally just replied to a post with progress, dumbass.
Easton Young
working on a highly realistic planetary gravity simulation
Learning Qt I wonder if signal/shots can replace inheritance/virtual calls? So instead of class Game { void update() { for(auto&& entity : entites) { entity.update() } } Entity entities[1000]; };
you would just connect to the update signal emitted by Game to the respective entity and then roll with that.