This thread is intended for game and engine developers of all levels. Post projects you're working on. Share resources to add to the general is you have them. Since this is a new general, it needs a lot of help and tweaking. Making fun of unity and godot is allowed and encouraged.
>What about /agdg/? This thread is meant to be more about the programming behind games and engines, as well as learning game development.
What's a good random hash function for testing graphics programming? I'm using the textbook's fract(sin(x) * LARGE_NUMBER) but its distribution is more packed near 0.5 then at the edges, which causes visible banding in my random dithering.
Jonathan Hall
seething still eh grassfag? lemme get some progress bro.
William Reed
You literally just replied to a post with progress, dumbass.
Easton Young
working on a highly realistic planetary gravity simulation
Learning Qt I wonder if signal/shots can replace inheritance/virtual calls? So instead of class Game { void update() { for(auto&& entity : entites) { entity.update() } } Entity entities[1000]; };
you would just connect to the update signal emitted by Game to the respective entity and then roll with that.
Josiah Butler
they shouldn't replace inheritance because they're slower than inheritance but it's a useful design pattern
Ian Cruz
how do you do particle trails and capes in engines that don't specifically offer it as a feature?
Logan Murphy
dumb question because all engines have their own way of doing things
Jacob Gonzalez
What are some must configurations for Unity? Default lighting looks way too bright, and AA is not applied.
Unemployment general? Hispanic skinnyfat guys general? Yo. Game dev time
Aaron Perez
>no pygame sad
Henry Martin
yes
Caleb James
Is there any possibility of an account having multiple characters? Then yes. Are characters gonna hold a lot of data? Then yes. Are there gonna be multiple operations that require character, but not account data? Then yes.
[spoiler]P.S. Character data should have their own PK[/spoiler]
Nicholas Rodriguez
>Is there any possibility of an account having multiple characters No >Are characters gonna hold a lot of data Yes >Are there gonna be multiple operations that require character, but not account data? Yeah account data is pretty much only used to log in and generate a token, which is then used to authenticate character actions.
>Character data should have their own PK If account and character have a 1 to 1 relationship I don't see why sharing a PK is bad