Try to come up with an unused video game environment

Valley

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I guess this doesn't count?
Closest game I've seen to this environment design is the beginning of ECHO

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>a mystery game
>you're trapped inside a house
>you try to look outside the windows, there's nothing there, only darkness
>you start at your room, and there's freedom to explore the whole house
>there are obscure hints around that lead you around the house
>as you progress solving the puzzles other rooms appear, others become inacesible
>others warp into new and different ambients, but mantaining the inner-house theme
Schizophrenia, the game.

Also, OP is a fag for banning vague terms like "surreal" or "apocalyptic" which contain a vast array of themes/aesthetics.