Valley
Try to come up with an unused video game environment
Benjamin Brooks
Andrew Martin
I guess this doesn't count?
Closest game I've seen to this environment design is the beginning of ECHO
Jayden Hall
>a mystery game
>you're trapped inside a house
>you try to look outside the windows, there's nothing there, only darkness
>you start at your room, and there's freedom to explore the whole house
>there are obscure hints around that lead you around the house
>as you progress solving the puzzles other rooms appear, others become inacesible
>others warp into new and different ambients, but mantaining the inner-house theme
Schizophrenia, the game.
Also, OP is a fag for banning vague terms like "surreal" or "apocalyptic" which contain a vast array of themes/aesthetics.