Does anyone else struggle with feeling the need to "explain" everything? Like I can't just add a game mechanic or abstraction of something without going A -> B -> C. Then you've got games like Vampire Survivors that just say "every time you level up you get to pick between 3 things" without further explanation and I really enjoyed that.
Maybe I should just chill the fuck out and do gameplay then wrap my world building and story around something that's fun to play.
If I was a writer instead of a dev my stories work look as wordy as pic rel with my desire to overexplain every fucking thing.
were could i find composers or audio engineers for cheap free? anyone have any experience with it?
Robert Davis
you don't know what you are trying to draw? >find thing you want to draw >look up how said thing looks >study the thing if you have trouble with this step ask yourself about it's properties and try to describe it with words >use pictures as ref and draw something similar >if not happy with result, delete drawing and try again focus on the thing, not the progress
Levi Howard
Players are hard to predict what they will understand
nah it's a clone of a random mobile game. It's pretty fun but has too few levels, so I'm making my own version that will procedurally generate levels/tracks it's basically a racing game with asteroids (the arcade game) controls, and your thruster gets more powerful if it's pushing off a wall, which lets you grind/drift around the outside edge of corners
Nathan Garcia
Players are stupid.
Henry Gutierrez
My IP range is blocked but I wanna show you the isometric game I'm working on with Game Maker: streamable.com/qfwco3 All graphics are placeholder, since I don't wanna draw anything until I'm sure I'm unretarded enough to code all the logic.
Xavier Clark
what do you need them for?
Jeremiah Morris
never done any kind of game making or coding or anything. I taught myself photoshop and premiere pro though. How hard is making games and how do you do it