How is your game going? You ARE making and working on a game, right?
How is your game going? You ARE making and working on a game, right?
Other urls found in this thread:
pricklypeargames.itch.io
streamable.com
twitter.com
going pretty good thanks for asking.
Show me.
Please someone just fucking tell me how the fuck I can get good at art
Cute gobbo
unironically literally trial and error
yes, I'm making a Pikmin clone, these are my 30 ship parts I finished last night.
Also the game is live
pricklypeargames.itch.io
So I just keep going? I got no idea what the fuck I'm doing and I don't feel like I'm learning anything
>and I don't feel like I'm learning anything
and within the nearest 3 years you won't
pretty good
on track to finish this tiny prototype tomorrow and then probably go back to my main project(s)
Does anyone else struggle with feeling the need to "explain" everything? Like I can't just add a game mechanic or abstraction of something without going A -> B -> C. Then you've got games like Vampire Survivors that just say "every time you level up you get to pick between 3 things" without further explanation and I really enjoyed that.
Maybe I should just chill the fuck out and do gameplay then wrap my world building and story around something that's fun to play.
If I was a writer instead of a dev my stories work look as wordy as pic rel with my desire to overexplain every fucking thing.
Line rider?
were could i find composers or audio engineers for cheap free?
anyone have any experience with it?
you don't know what you are trying to draw?
>find thing you want to draw
>look up how said thing looks
>study the thing
if you have trouble with this step ask yourself about it's properties and try to describe it with words
>use pictures as ref and draw something similar
>if not happy with result, delete drawing and try again
focus on the thing, not the progress
Players are hard to predict what they will understand
nah it's a clone of a random mobile game. It's pretty fun but has too few levels, so I'm making my own version that will procedurally generate levels/tracks
it's basically a racing game with asteroids (the arcade game) controls, and your thruster gets more powerful if it's pushing off a wall, which lets you grind/drift around the outside edge of corners
Players are stupid.
My IP range is blocked but I wanna show you the isometric game I'm working on with Game Maker:
streamable.com
All graphics are placeholder, since I don't wanna draw anything until I'm sure I'm unretarded enough to code all the logic.
what do you need them for?
never done any kind of game making or coding or anything. I taught myself photoshop and premiere pro though. How hard is making games and how do you do it
How the fuck you make music
You hire a musican
I remember being so impressed by line rider, I still am, but now I kinda understand how it works.
>Does anyone else struggle with feeling the need to "explain" everything?
No. If you're dumb enough to figure out mechanics feel free to refund, fuck pandering to zoomers and normies.
finally settled on a lighting style and going to start set dressing my whiteboxed level
I added every single nonboss hazard to storms, as well as several bosses and greatly expanded the variety of possible ghost ships one can encounter. In all there's about... 50 or so total possible hazards you can encounter, not counting the same hazards at higher tiers. I also rebalanced storm mechanics to be a lot more aggressive in surging and intensity, so you don't have to play longer to get stronger storms.
all the audio since there is none in the game.
I'm guessing that sound fx and music would be two different people
first, identify what music you wanna make.
i am a composer. lets take you through step by step. open your notepad.
It's not that I don't know, it's more that I don't know how. I look at images and I just don't really know how to translate that
>I'm guessing that sound fx and music would be two different people
usually sound designers are also composers. (i am)
what kind of game? if you were pitching your idea to a prospective composer to work with you, what would you say
looks great
I've made ~6 hours of music this year in 20 albums, it's all trash but it exists.
Just bang the keys my dude, cherry pick later.
I need some help.
Name the best warrior women and barbarian girls games in vidya. I'm trying to make some enemy designs and need some inspiration.