halo in unreal
youtube.com
Halo in unreal
MICROSOFT
unironically anyone at this point would probably do a better job
fuck 343 they should be banned from making halo games
PEPSI CO
DESTROY THIS MAN
HE'S USING UNREAL ENGINE IN ANY WAY HE CAN
halo if he real
so why do you hate unreal engine, again?
let me guess, the only engine you like is a weird obscure in-house engine from japan made for vns only?
the reload animation in halo is so retarded
it looks like he is putting the same clip back in
CORTANA
it's a great engine but the problem is that it's too user friendly which makes a lot developers very lazy with it somehow managing to make an ugly mess that carries over to multiple games every time
The lighting instantly tells you that it's an Unreal project. Why is it that? What is just so Unreal about it?
I’m using UE5 right now. This video looks like crap and doesn’t it justice even if it’s in 4. This guy needs to look at some tutorials for lighting and get rid of the dumb zoom in crap.
Animations are too stiff
Looks awful
fuck off glitch
what is this supposed to show? it looks like shit, whoever made it he wasted his time
Fun fact but on prototype of Halo Infinite was made in Unreal Engine 4 but 343 scrapped it and went back to the Halo 5 version of the Blam engine and just called it Slipspace
nintendo hire this man
>so why do you hate unreal engine, again
It's so easy to tell when something is made in it's engine. Because the design of the engine features a working example, most developers just use that then build upon it.
Everything from Materials, bloom, lambertian default on lightning solves.