Halo in unreal

halo in unreal
youtube.com/watch?v=HGXoqjCc9JY

Attached: halo in unreal.jpg (1279x718, 106.58K)

MICROSOFT

unironically anyone at this point would probably do a better job
fuck 343 they should be banned from making halo games

PEPSI CO

DESTROY THIS MAN

HE'S USING UNREAL ENGINE IN ANY WAY HE CAN

halo if he real

so why do you hate unreal engine, again?
let me guess, the only engine you like is a weird obscure in-house engine from japan made for vns only?

Attached: 1589917584793.png (1196x624, 144.95K)

the reload animation in halo is so retarded

it looks like he is putting the same clip back in

CORTANA

it's a great engine but the problem is that it's too user friendly which makes a lot developers very lazy with it somehow managing to make an ugly mess that carries over to multiple games every time

The lighting instantly tells you that it's an Unreal project. Why is it that? What is just so Unreal about it?

I’m using UE5 right now. This video looks like crap and doesn’t it justice even if it’s in 4. This guy needs to look at some tutorials for lighting and get rid of the dumb zoom in crap.

Animations are too stiff

Looks awful

fuck off glitch

what is this supposed to show? it looks like shit, whoever made it he wasted his time

Fun fact but on prototype of Halo Infinite was made in Unreal Engine 4 but 343 scrapped it and went back to the Halo 5 version of the Blam engine and just called it Slipspace

nintendo hire this man

>so why do you hate unreal engine, again
It's so easy to tell when something is made in it's engine. Because the design of the engine features a working example, most developers just use that then build upon it.
Everything from Materials, bloom, lambertian default on lightning solves.