I'm so sick of finding empty areas and towers because I didn't talk to an NPC while holding an obscure item at a...

How dare you play the way you want and not autistically searching every square inch of land

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t. From Side quest programmer

On the contrary I missed blaidd cause I explored and beat all the bosses before his dumb quest

Fucking this. I bought a crafting kit from the first merchant and didnt have a reason to talk to him anymore after that, he sells shit items even in the beginning of the game.

serves you right for being a nigger that never played a souls game, kill yourself

the first time i spoke to blaidd was at the festival too, and he just went straight to being locked in the evergaol. it just skips you ahead in the questline.

I think they assumed that whenever “something” remotely eventful happened the player would like, backtrack to revisit all of their friendly NPCs just to see if it unlocked new dialogue for them?

Of course I was a fucking clown who put off going near the tree sentinel until after Godrick, so I didn’t even find Kalé and the church of Elleh until like the second leg of the story

I've played and beaten all of them and the sidequests were shit in the other games as well. This time however it's far worse because the world is fucking massive as fuck

cope & dilate loser

I could see you naturally running into the nighttime encounter with Ranni at the church of Elleh if you like, use that place as your base camp while you’re trying to kill tree sentinel.

You’d keep respawing there and time would keep passing and eventually her scene would trigger. But most people I see end up using the “first step” grace site as their respawn point for fighting the tree sentinel since it’s right next to the multiplayer summoning pool.

And that’s also assuming they’ll die several times, which isn’t a guarantee if they’re kitted our and know what they’re doing