I'm so sick of finding empty areas and towers because I didn't talk to an NPC while holding an obscure item at a certain time of day. Holy fuck I'm really getting pissed off about that. First I pretty much meet Blaidd for the first time at the Radahn festival so I assume I missed his quest, then I find patches ball bearing so I missed out on him entirely, now I found the three sisters area only I found a basement with still characters not moving and Rannis Tower empty at the top. Fuck you Miyazaki god damn this shit is annoying me because I'm missing content. Where the fuck do I find the gesture for Blaidd? Not only that but hes gone now after I've beaten Radahn. I'm guessing I've fucked up his quest and I wont see him again till next playthrough. Fucking stupid. I dont even have an inkling of a clue where a fucking NPC might go to.
>FOLLOW THE GUIDING LIGHT TARNISHED! >LOL BUT NOT TOO FAST, LOOKS LIKE YOU MISS OUT ON CONTENT KEK DID U RIKE IT?
>missing patches and Blaidd Stop speeding through the game retard
Thomas Hall
the very first merchant in the game starts blaid's questline.
Hudson Parker
Are you the battlefront dev or the horizon dev? Go back to crying on twitter.
Daniel Johnson
This. There was no guide first few days unless you're an inept retard desperately searching for ways for Google to hold your hand for you. Just simply exploration from left to right and getting lost in discovery. It's your own fault for being stupid
Jackson Reyes
Its not speeding through the game at all when I am literally just exploring and get punished for it. How was I supposed to know that finding a new area would lock me out of quests I never knew existed?
Tyler Jackson
you fucking imbecile you have to explore right and not wrong you fucking retard fuck you
Brody Nguyen
Dont waste your effort typing OP this board is fucking dead and retarded
Jonathan Sullivan
how can you miss blaidd & ranni's quests you fucking nigger lmao like stop rushing around you aint fucking exploring you triple nigger
Camden Campbell
Why can you ask him about howling in the mistwood when he’s nowhere near the mistwood?
Wouldn’t it make more sense to ask the purple merchant who lives right there in the mistwood?
I like the game but honestly
Sebastian Cruz
How dare you play the way you want and not autistically searching every square inch of land
On the contrary I missed blaidd cause I explored and beat all the bosses before his dumb quest
Xavier Carter
Fucking this. I bought a crafting kit from the first merchant and didnt have a reason to talk to him anymore after that, he sells shit items even in the beginning of the game.
Jose Bennett
serves you right for being a nigger that never played a souls game, kill yourself
Adrian Wright
the first time i spoke to blaidd was at the festival too, and he just went straight to being locked in the evergaol. it just skips you ahead in the questline.
Henry Stewart
I think they assumed that whenever “something” remotely eventful happened the player would like, backtrack to revisit all of their friendly NPCs just to see if it unlocked new dialogue for them?
Of course I was a fucking clown who put off going near the tree sentinel until after Godrick, so I didn’t even find Kalé and the church of Elleh until like the second leg of the story
Daniel Perez
I've played and beaten all of them and the sidequests were shit in the other games as well. This time however it's far worse because the world is fucking massive as fuck
Carson Campbell
cope & dilate loser
Hudson Morris
I could see you naturally running into the nighttime encounter with Ranni at the church of Elleh if you like, use that place as your base camp while you’re trying to kill tree sentinel.
You’d keep respawing there and time would keep passing and eventually her scene would trigger. But most people I see end up using the “first step” grace site as their respawn point for fighting the tree sentinel since it’s right next to the multiplayer summoning pool.
And that’s also assuming they’ll die several times, which isn’t a guarantee if they’re kitted our and know what they’re doing
James Mitchell
I'm going through the same shit man. Never met patches. I did however do blaidds intro, but it's totally not necessary. I understand some anons feeling major fomo over the little interactions since they were always the best part of these games. But it sucks how easily they can be skipped.
You know that curly haired guy at the roundtable looking for a girl? I found her. She's in the most stupidly obscure place you can think of.
Miyazaki should have known to out NPCs in areas with actual foot traffic, not behind pillars disguised as fucking trees (yes there's an actual NPC disguised as a tree that you need to attack to see)
This is what Japanese open world is like. Autistic directionless obscurity meant to be a challenge to the autistic Japanese who will be scouring every inch of the map for the next decade. We're out of our depth.
I understand the feeling. Fucking love the game but pulling Miyazaki-esque hidden NPC shit in an open world game just doesn't work. >Get filtered by Tree Sentinel right after exiting the tutorial shrine >Say fuck that, i'll head north-east instead >From there, go clockwise around the dragon swamp, fuck around Mist Wood, beat like 4 dungeons, finish Castle Morne and that entire southern isle, visit the dragon shrine island (which has jack shit for some reason), beat the swamp dragon, beat some underground dungeons, beat Margit >Wonder if I missed something before I fuck around Castle Stormwind so watch a newbie friendly video >Turns out there's a shrine north-north-west of the fucking Tree Sentinel >If you visit it at night, you meet a major NPC who gives you the Summoning Bell, plus there's a blacksmith table and a shop who sells a weapon kit for augmentation "Miyazaki-dono, where should we put this tutorial shit that's pretty important for players to know about?" "Ho ho Tanimura-san, why, behind the beginner filtering boss of course!" "Oh so genius Miyazaki-sama! I'll instruct the team, in the mean time, i'll keep designing boss fight arenas with 4-6 filler enemies rike in DS2."
Luis Flores
>You know that curly haired guy at the roundtable looking for a girl? dude disappeared and I forgot to look for tomboy
Juan Ward
Sounds like this game would have been better off as a more linear experience.
Julian Thomas
my curly hair guy just disappearred. Im guessing i didnt find her soon enough and he fucked off forever?
Carter Morales
>I'm missing content Its dark souls you fucking tard. At best you are missing a line or two of dialogue.
Daniel James
>he doesn't know
Daniel Walker
Guess you didnt explore limgrave hard enough to meed blaidd
Landon Butler
Not talking to a certain NPC multiple times in the hub that dies relatively early in the game in DaS3 literally locks you out of an entire ending and spells.
Nicholas Reyes
Do you retards not know what fextralife is?
Jack Rodriguez
I never even realized you were supposed to get smithing and the spirt bell that early.
I went around the right side path last stormveil Castle, and Melina appeared at the first bonfire in Liurnia to give me the teleport to roundtable hold. There was a blacksmith there, and the shop sold the spirit bell and the wolf summon.
I wasn’t sure if I had fucking started sequence breaking or something, because the spirit wolves allowed me to beat Margit first try.
Gavin Howard
I'm not sure what I'm doing but I think I'm betraying all the factions I've met at the same time.
Jason Turner
No, fromsoft intentionally does this. You're supposed to use a guide. They didn't design this game with the idea that you'd naturally find everything.
Think of the steps it took to beat dark souls and Ds3. Both had very backwards and schizophrenic ideas of progression to get the true ending, either attacking a specific pot in a room because it was an assassin who would kill an essential Npc. Or needing to avoid speaking to frampt and speaking to the faggot in new Londo to get the abyss ending.
Hell, in sekiro, there's an event where 2 NPCs will speak about something important. Only way to listen is to go behind a very specific wall in the room just to listen to them in secret, and then approach the lady after.
This is Fromsoftwares usual shit. They purposely hid essential items in their own game from players. They know that some people will miss out, they don't care.
Ayden Murphy
We're talking about game design not access to information nigger.
Sebastian Jenkins
It worked well for the last decade because souls-borne games can be speedran in like 6 hours by even normies. Miss-able NPC quests worked because of that, because the player would just say "oh well, next playthrough lol". Doesn't work in Elden Ring because ER is easily a 200 hour+ game. There 'is' no second playthrough, infact I doubt anyone would want to finish it a second time.
Nolan Rivera
It really does feel like ER was designed with wikis in mind. Like, we know the players are gonna have a wiki open while playing anyway so let's just make things as obscure as possible.
Eli Harris
It could have been the merchant in mistwood who tells you this shit. The other quests seem somewhat intuitive, but I don't see the connection in that one.
Charles Brown
Things in these games are meant to be hidden and obscure, if everything was out in the open and obvious their would be no mystery or point in exploring
Hunter Hill
She's dead, killed by the recusents, the assassin guild you get invited to. He goes to volcano manor to kill em all. Idk what happens after.
The """"quests""" in these games are always garbage with barely any logic behind them. You just need to talk to every NPC (if you can find them) every once in a while if you don't want to miss anything. Just read the walkthroughs on the internet, this inane crap isn't worth wasting time on.
Ethan Hall
Both require you to return to the first merchant after getting Torrent, but before getting to roundtable hold, and after you find Blaidd up on his tower but before you activate the festival(which no one knows the trigger for, people online say it's after you kill two runebearers but it happened for me before killing any). So yeah, pretty easy to miss.
Logan Cox
No one's gonna explore, they're just gonna look up a wiki. Fromsoft knows this so they don't even bother dropping hints in game.
Michael Garcia
Just wait till you find out about Ranni's questline. Like there is no fucking way to figure it out on your own without guides. First find her in the most obscure spot, then go who the fuck knows where, get item there, bring it back, put it somewhere you already forgotten there is a place to put it, then go to literall hell and figure out that you need to click on coffin with the item you get from there. I bet 0% of all people could have figured out the questline without guide
Jayden Collins
>after hearing a wolf howl in an area that has wolves in it, you must ask every NPC what they thought about it, including a nameless merchant at the beginning of the game, and make sure you don't kill a copypasted boss who isn't anywhere near the mistwood in the first place sounds like a souls problem
Eli Bailey
i found a blinggirl who gave me a quest to deliver a letter to a fort to the south, i cleared the fort and delivered the letter but when i came back she was dead.
what was that?
Josiah Green
Wait until you get to the part where a NPC is hidden as a pot in a dark place out of nowhere in some village under a mountain that I MISSED 3 FUCKING TIMES ON MY FIRST 3 SAVE AND ONLY FOUND THE FOURTH TIME BY ENABLING ONLINE AND SEEING THE FIRST NON USELESS MESSAGE THAT DIDNT TELL ME TO JUMP OFF A CLIFF AGAIN
Luis Baker
I accidentally smacked one of the quest NPCs and he's aggressive now. Anyway to unfuck this?
Charles Moore
Lmao this. Melina mentions this goes against the golden order. Then I'm in the roundtable, with the 2 fingers. Ranni is something else. Volcano manor has you literally killing important characters from the roundtable with zero consequences.
It feels like a cold war simulator where you're doing missions for the Chinese, the CIA, the Russians, the hippies and aliens all at the same time.
Jack Bailey
>and make sure you don't kill a copypasted boss who isn't anywhere near the mistwood in the first place if you're talking about darriwil killing him early doesn't affect blaidd's quest, he still shows up at the evergaol
Jace Flores
I think celestial dew near the turtle pope?
Cameron Collins
church of vows, its on the cliff east of hogwarts, there is also a teleporter at the end of hogwarts that will send you there. you need a special item to do it. you can by one in the manor north of hogwarts
Carson Walker
I missed patches and after looking at a guide I had found every limgrave cave except his. Then I killed him. Fuck Patches.
Charles Lopez
Some aren't bad but I do feel like there's a handful where the npc will just move to bumfuck nowhere with zero indication Especially rough if you have been to the area before
Juan Howard
this guy wasn't too bad because there's a ghost npc at the start saying some shit like "o albert...please stay hidden...don't let them find you" so i was checking every nook and cranny to find him
Connor Taylor
Don't want to go off topic here but it annoys me only FromSoft can get away with this. Imagine if Skyrim had an NPC who says "Find the Blood Tusk sword in the dungeon nearby", except there are 5 dungeons in the immediate vicinity, there's no waypoint, if you fail to find it before beating Snigger Smough the Dragon the NPC is gone forever (which completely destroys his questline and character specific ending), you need to 'unlock' the ability to find Blood Tusk by sniffing Henrietta la Foul's arsehole 4 times (with repeating dialogue so you'll never know you're doing something right or wrong) and the sword is actually already in possession of the local inn keeper who found it 10 years ago but can sell it to you for 10,000 souls, I guarantee players would be talking SHIT about it to this day.
Aaron Lopez
When you spend the early game of dark souls 1 hoofing it everywhere, of course you’re going to run into new NPCs when they visit firelink shrine because the lack of warping combined with the clever map design necessitates regularly returning to firelink shrine. You’ll naturally stumble upon new plot developments by just playing the game.
The lack of a reason to return to a lot of these places since you have warping from the start in Elden Ring discourages the kind of natural discovery that thrived in dark souls.
I ended up revisiting Kalé when I tried using arrows in a second playthrough, since I had to keep restocking in the early game. But in my first playthrough using sword and board I just bought him out and never revisited him once, because I had no mechanical reason to! It’s not like he ever gets new inventory, and the anvil in his area gets outmoded by the hub blacksmith very early.
Hudson Clark
Dude just teleport to every 500 site of grace while checking every tree around it for the whole day and maybe you'll find Millicent again without a guide
Brody Allen
When is the window over to talk to the merchant about Blaidd? Am I too late after killing Margit?
Noah Scott
You know, this all happened in sekiro >First playthrough is blind >Make it to Isshin but can't even get him to half health >Eve tually get worn out and stop playing for a few months >Make a new save, follow a guide >Do literally everything >Got max health, max damage >Fight Isshin again and win after 2 something tries >Go back to my og save to fight Isshin >Still can't even get close to half health because I missed so much essentially shit >Isshin trophy still has a 1% completion rate
That's when I realized this game is made for guides.
Justin Scott
ER has so many repeat bosses that I feel hurt its replayability too. You might be slightly annoyed fighting the same boss twice in some game, but it doesn't hurt replayability too bad. Fighting the same boss 10 times in a game will hurt replayability, because you definitely don't want to fight them 20 or 30 times, no matter what kind of build-switching you do to try to make it fresher. Great game tho
Samuel Martinez
Welcome to Miyazaki and GRRM’s twisted fucked up mind