Is raylib any good?

is raylib any good?

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yeah why not

You can probably a basic mspaint with it
I was thinking about the zoom tool though
Thats probably where youd get stuck

it's great.

it depends. I made a 2d game for a gamejam with it and it was quite good, better than SDL (I had more control over the rendering pipeline while also having to write less code). the 3d api is fine for simple games where you don't need real skeletal animations or modern mesh formats. I got as far as implementing gltf support but I got filtered by UBOs when trying to shoehorn vertex shader skeletal animations into the engine. if you just need a 3d abstraction layer, try github.com/hexops/mach/tree/main/gpu

this, I started making a small game and had to drop raylib because skeletal animations didn't really work at all
was fun learning that from scratch so no complaints I guess

so should i just use a full game engine like unity or godot?

No faggot use unreal
Fucking dense faggots

no your library is shit and so are you, faggot.

it's ok to learn C and have fun with. for larger projects consider something like godot, having a scene tree abstraction is very useful