Hey, is g even stand for codin/g/, but it's the place with most code related answer

>hey, is g even stand for codin/g/, but it's the place with most code related answer
cant help but wonder if there are engines or GUI creation kit, IDEs that will let me go from the top down(left) to projected 3d(right) without writing matrices or too much code just linking things like X yz properties
tx

Attached: demo.gif (657x354, 15.63K)

Other urls found in this thread:

youtube.com/watch?v=M5JBAF6xrSQ
processing.org/
raylib.com
gamemath.com/
twitter.com/AnonBabble

blender

ah sorry something more 2d on the basis... not straight up 3d...

DOOM engine
youtube.com/watch?v=M5JBAF6xrSQ

nice suggestion but can i even code in it???
what i mean is more like pic here
just basic engine with visual editor, or whatever you call these selections of ellipses, circles, paths...

Attached: images (97).jpg (728x421, 36.15K)

Processing has also 3D support in it:
processing.org/

Why do you keep making these threads

le funny

Just learn to make a software rasterizer already ffs and stop making these threads!
>OP: How do I make 3D?
>user: With 3D
>OP: But no 3D though
God there are like 50 bajillion ways to make a 3D renderer in software, or by using 3D frameworks, or game engines, or render engines, or premade data visualization frameworks, or 3D editing software.
You can do raytracing, raymarching, raycasting, rasterizing, all you need is some reading, 'riting, and 'rithmetic to learn how to do!
You can make one in an afternoon, or over the course of a week, or a month, or
a year, or your entire life depending on the requirements, so stop asking here.
You're just asking the same dumb thing over and over again and expecting that the answer will ever be anything but that.

Learn to code in C or Rust or Python or C# or Go or Lua or Odin or Nim then use raylib.com

nothing can make me write trig ever and anything after raycasting and frustum rotation is just shader bullshit so clearly there s only one way that is all trig fucking hell

>nothing can make me write trig ever
not even my dick in your ass?

/*******************************************************************************************
*
* raylib [core] example - Initialize 3d camera free
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");

// Define the camera to look into our 3d world
Camera3D camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f;
camera.projection = CAMERA_PERSPECTIVE;
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };

SetCameraMode(camera, CAMERA_FREE);
SetTargetFPS(60);
while (!WindowShouldClose()) // Detect window close button or ESC key
{

BeginDrawing();

ClearBackground(RAYWHITE);

BeginMode3D(camera);

DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);

DrawGrid(10, 1.0f);

EndMode3D();

DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
DrawRectangleLines( 10, 10, 320, 133, BLUE);

EndDrawing();
}
CloseWindow();

return 0;
}

No trig in this one.

Holy shit. I literally can't understand the point you're trying to make.

You need trig to do anything, in any engine ever, including unity, unless you steal code.

85 IQ moment

I think he just wants to avoid directly writing trig, so I recommended raylib to him. With it, you can avoid
>writing matrices or too much code

you're still never going to make it
stop spamming every day

no editor sorry

>I want to code 3D shit
>but not using 3D math
unironically read a book about math, this one is free now: gamemath.com/

>wah thats too much work
You'll never make anything if you can't even spend 5 seconds learning basic lin alg. You don't need trig for this at all

>NO TRIG
oh wait you mean without rotation right?