Is this really the future of computing? why wouldn't it be?

Is this really the future of computing? why wouldn't it be?

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It will be till it weights as much as some thick framed glasses and it is as easy to launch as putting on normal glasses. The resolution, sound, and head-hand tracking is already decent. The main problem is FOV and framerates, and I'm afraid FOV will be shit forever unless some breakthrough screen invention.

Until then, it is a fun gimmick for porn enthusiasts and techie normies, nothing more

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Thinking of getting one for DCS World. That's really the only legitimate use-case I can think of.

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If you've owned one for even a short amount of time the shortcomings are obvious - 1. motion nausea limits the content you can consume within the headset. For many people, even inducing their own motion via joystick brings in nausea. Even if your immune to this, any kind of movement that wasn't initiated yourself is guaranteed vomit fuel. 2. Input and touch are severely lacking. You want to pickup a gun or two a steering wheel in vr? You either need a controller shaped like one of those things in front of you for real or you need to pretend the genetic joystick your holding is something it's not. This is especially noticeable for things like reloading(where you end up crashing your controllers into each other) and lack of force feedback eg for driving or recoil). These are just games examples, but the controllers are very limiting until maybe haptic glove developments deliver something.
3. Content and continuity. There is no 'killer' vr used yet. The best things you can show normies are very limited curated experiences such as first contact our valves The Lab. Short of some serious work on 'digital twinning' for the world at large and everyday objects, there's unlikely to be enough going on in vr for more than casual dips in.
There are other reasons but I think these are the big ones that relegate vr to enthusiasts only.

I did that and it's great. I found that even in racing games, being able to move your head in corners (even if you're not turning your head more than 10 degrees) is already helpful.

>future of computing
>less computing power than my laptop
Retard OP.

>be me
>old
>dream of vr for 25 years
>finally get it since oculus 2 is cheap af
>bored as fuck nothing actually good to play besides beat saber

fuck

1: this doesn't bother me at all, but I'm aware I'm a minority when it comes to this issue
2: true, though it doesn't bother me for most games. I did get to try a SenseGlove once, which is a sort of haptic feedback glove. Using an electric drill in the VR, I could actually feel the trigger pretty well. Still, long way to go.
3: True. Space Pirate trainer arena is amazing, but who has a 10x10 meter area available. I'm hoping we'll have a Tea with God multiplayer thing soon. So far, my most enjoyable games have been DCS, Elite Dangerous, Star Wars Squadrons, etc on PC, games I would no longer consider playing without VR. On Quest 2 I also liked Iron Rebellion, and playing WW1 Warplanes with my dad, trying to hit each other with flare pistols.

The compression is pretty bad even on the airlink and usb3link went back to my wmr odyssey+ for comparison and oled makes a huge difference
Wait for the second gen quest 3

>Even if your immune to this, any kind of movement that wasn't initiated yourself is guaranteed vomit fuel.
Factually incorrect.
I have friends who are immune and literally never have problems.
I can often play for hours and only feel sick if I do something stupid like enter Mario Cart in VR chat or whatever.

>Input and touch are severely lacking. You want to pickup a gun or two a steering wheel in vr? You either need a controller shaped like one of those things in front of you for real or you need to pretend the genetic joystick your holding is something it's not.
This is literally never an issue. Shape of the controller is not something you think of when you are immersed in the game. Index knuckles ftw btw.

>The best things you can show normies are very limited curated experiences such as first contact our valves The Lab. Short of some serious work on 'digital twinning' for the world at large and everyday objects, there's unlikely to be enough going on in vr for more than casual dips in.
Then maybe don't play casual games? There is many flight sims, some ryrhm games, full action games like HL:A or Boneworks. New things are being made all the time.

Make your own games/programs. You are on Any Forums

bitch im struggling with 2d

>motion sickness
kinda solved issue with "comfort turning" that snaps you in 45 degree rotations leaving rest to your own movement. its ubiquitous now.

>controls
constantly evolving and you gotta realize even now quest2 controllers and hand tracking are way beyond whatever normal gamepad does. all is relative.

>content
killer vr app is fitness this far. beat saber is the first killer app. there is no competition on other types of systems. another killer app is vrchat and other vrsocials, its so much better than other types of socials. I think when the first good f2p FPS games hit VR it will effectively kill PC fps. could be next year already once nextgen standalone hardware comes (XR3 and Quest3 I think). little by little.

This. This is what made the "Metaverse" such a hilarious and obviously bad idea. How are you going to talk a bunch of Facebook boomers with back and neck problems into strapping an awkwardly balanced brick to their faces for 8 hours a day?

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Then use an engine.
Making simple VR games with Unity is piss easy.

it's the future of porn
all I use my current VR headset for is for porn
nothing else
I got my half life alyx / boneworks / beat saber / etc. high out of my system now it's all porn

You don't. Point is to bet on it and invest until hardware and services you get with it bring people in. Zuck didn't say it's done and ready now, only that they are committed to developing it and expect it to be long-term not paying investment back until 2030s. Stupid Satania.

Comfort tuning
Exactly my point. It’s a cludge to make the experience bearable. That kind of thing is exactly why it won’t crack mainstream.

>nausea
Is almost entirely a solved issue, but
>limits the content you can consume
is true for a lot of people, especially if they aren't used to it.
>any kind of movement that wasn't initiated yourself is guaranteed vomit fuel
This is not entirely true- if your POV is inside an object that doesn't move relative to you it won't happen. Racing sims and mech fighting games don't have that issue.
>need to pretend the genetic joystick your holding is something it's not.
That's not inherent to VR.
>Content and continuity
Is a chicken & egg thing and I think the big reason why it won't take off soon. There's plenty of content by now to invest in a headset, but mostly no big name titles. If you don't already own a VR setup you're also unlikely to go looking for content you like.

it solved the problem you're complaining about and is about as standard in VR now as dual-stick setup popularized by Halo is in console shooters which also made fps on controllers bearable. why call it a cludge?

>it's the future of porn
>all I use my current VR headset for is for porn
>nothing else
>I got my half life alyx / boneworks / beat saber / etc. high out of my system now it's all porn
Same although flight sims are fun as fuck flying around weird shit and also assetto

Quest 2 bros report in.

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