What can i use to simulate perspective projection/isometric/raycasting but not using math or 3d but simple drag and...

what can i use to simulate perspective projection/isometric/raycasting but not using math or 3d but simple drag and drop on 2d gu
like daz phyx or similarl visual programming

Attached: demo25.gif (560x200, 44.62K)

Didn’t you post this the other week? What is wrong with paraview?

dont bother replying to these threads, its a bot

that can do this?

maybe scratch is more your speed, op

Attached: Capture.png (1365x628, 164.34K)

maybe. anything else with more tools like elliptical paths, orbits, things like that?

Used to have so much fun programming mathy shit back in the DOS days
(was a wannabe demo coder, but too young to really make anything serious)

have you tried killing yourself?

never coded, never know
i also hate math. couldnt understand all those shit unless you can visually explain me how the matrices create them visuals.
have you tried getting raped

A game engine

>have you tried getting raped
yes but dude run away when saw my 8" cock

what you even want to do?

>not using math
It's literally a math problem. Kys if you don't understand it.

name pls
maybe it was too small for his moral
choosin tools with less work.
how can it just split 360 by 30 and make a sppinning orbit doesnt make sense.

>split 360 by 30
that's math

You are going to have a bad time trying to do visual stuff "without math"

The fuck do you think programming is

whats the logic? why does it spin? theres not even matrice? pretty sure i didnt get this in my elementary nor junior high or even high school computer class

yeh sure lets do it. but there s no matrice here. i thought its a fucking rotation transform

so you can NOT use matrice??

you mean in your original picture? because lengthdir_x returns the projection of a vector on the x axis, it internally uses a cos (so, trigonometry) for that

well thats lame. i thought i could stick to the simple math operations... thanks anyway

This is literally high school level math

...i d rather drag and drop to do this...

>simulating 3d movement on a 2d screen
3d graphics is a dead end. Let it die.