which one is better? I am currently a beginner and have a friend who already works in this industry (although not for that long) who keeps telling me Unity (C#) is not worth it and i shouldn't even bother with Unity and instead start with Unreal(C++).
I dont really care for the graphics part, since I'm more interested in doing my own work and make Indie games, so I would like to know which one is better for the game development alone.
it doesnt matter. what you need is a fun game idea, or else your game will be just another "unity/unreal game" among the sea of irrelevant games
Christian Russell
make a simple arcade game (pong, breakout, etc) in each and figure out which one you like
Adrian Rogers
Making video games is such a huge endeavor that you'll never get anywhere near completion (unless you churn out complete crap) unless you have a huge team Just give up
Joseph Lee
It doesn't matter, you're never going to do anything.
Noah Flores
Godot, you can use both C# or C++
Cooper Murphy
Definitely more jobs requiring Unity than Unreal. Government contracting and engineering firms use it like crazy.
Isaac Torres
I like Unity DOTS.
Elijah Powell
I would assume that more for design rather than game development though?
Jack Adams
They both suck. Video games are one of the hardest and least rewarding things you can do. You're never going to finish a solo game in Unreal. Pick one and use it, it'll be 5-10 years before you make a game anyone else will want to play.
Luis Thompson
>"I'm a loser so you must be one too" lmao absolute trash mentality - go fuck yourself, quitter.
There is no "better". Both platforms have success. Try both of them, and get a feel of what fits better your needs/style
Very true
Good suggestion
He has a point. You have to get ready to get really devoted, if you want to achieve a real product
True
It is cool, but nowhere ready for amateur-level game making
Daniel Murphy
Also VR for training medical, military, construction, etc. Also smaller studios use unity as the go to.
Juan Davis
why the fuck you ask to this board instead to your friend on the """industry""" fucking retard lol
enjoy having to wait 4 hours to compile in unreal just for test changes
Daniel Evans
Congratulations, your "friend" is either a liar or a colossal retard and can't put his biases down for five seconds to help you out.
Oliver Howard
real programmers would write their own engine using sdl in c++. if all you care about is the end product and not the journey/hobby then you are destined to churn out shit. that said if you’re not a programmer, unreal is objectively the better engine and the industry standard
Jaxon Foster
this
Thomas Jenkins
unreal engine does onky one job.high fidelity graphics for aaa and console games. it sucks at anything else especially as a tool for indie devs. it lacks basic features that unity or gamemaker have
Hunter Morales
What's the difference between using C++ with libraries and say using a framework like Monogame and building from there.
It’s all relative to a hierarchy of interest. Engines are high level, frameworks lower, libraries lowest. Depending on how much interest you have in programming as a hobby, the lower down the hierarchy you should go. The specifics of which engine/framework/library/language is somewhat irrelevant.