Simple Graphical Markup Language

My latest project, which you might find interesting/useful if you work with low-res sprites and pixel art.
Features:
>multiple layers
>animation
>flexible syntax
>dynamic height
>dynamic/variable pixel values
Here's a short demo:
#sgml 1.07 #width 16 #scale 32 #colors red:f00 green:0f0 blue:00f #pixels (bluegreenred)*3blue[lcopy]red[blur][blur][blur]green
Just start out with it and mess around with the result.

I'll post more info in the thread, but here's what you should know:
>invalid symbols in the #pixels tag are ignored entirely
>brackets mark a dynamic value, shortcuts for them are >parenthesis DO NOT nest
>color names can be one letter long
>(0,255,0,255) is preferred over 00ff00 as a color definition
>/comment/

Attached: ussr_sgml.png (996x879, 139.23K)

SEIZE

Attached: my-friend-karl.jpg (500x314, 9.62K)

Picked the flag for its medium complexity.

a nazi flag wouldve shown off the capabilities more

Did you not even Google your language name before you picked it? SGML already exists, it's the granddaddy of XML and HTML. It's not even obscure or anything. I know finding good names for things is hard but I would strongly recommend choosing another name for your project if you want anyone other than yourself to care about it.

I know about the original sgml, but had no good alternate name. Now I think of changing it to Compact Digital because I find CD's to be based, but it wouldn't be a great name in my opinion.

Yeah op, might be better to change the name. How about Simple graphical description language ?

Sounds okay.

Reminds me of Racket.

Sigma (SiGMa)?