/gdg/ Game Development General

Welcome to /gdg/ - Game Development General


This thread is intended for game and engine developers of all levels. Post projects you're working on. Share resources to add to the general is you have them. Since this is a new general, it needs a lot of help and tweaking. Making fun of unity and godot is allowed and encouraged.

>What about /agdg/?
This thread is meant to be more about the programming behind games and engines, as well as learning game development.

▶ Tutorials
>Game Dev Getting Started
gamedev.net/start-game-development/
>GoDot Game Dev Beginner Tutorial
godottutorials.com/courses/introduction-to-gdscript/
>C++ Game Dev Tutorials (Simple 2D and 3D Games From Scratch)
youtube.com/playlist?list=PLrOv9FMX8xJE8NgepZR1etrsU63fDDGxO
>LOVE2d Lua tutorials
love2d.org/wiki/Category:Tutorials
sheepolution.com/learn/book/1
>RayLib
learnxinyminutes.com/docs/raylib/

▶ Making Engines
>SDL (Full suite: audio, graphics, and input)
libsdl.org/
>Raylib (Full suite)
raylib.com/
>GLFW (window, input, graphics)
glfw.org/
>SOKOL (window, input, graphics)
github.com/floooh/sokol
>OpenGL (Low-level graphics)
learnopengl.com
>Shaders
lodev.org/cgtutor/
shadertoy.com/
>Audio
github.com/mackron/miniaudio/

▶ Engines
godotengine.org/ (2D/3D Game Engine, Cross-Platform)
pygame.org/ (2D and some 3D Game Engine in Python, Cross-Platform)
renpy.org/ (Visual Novel Engine, Cross-Platform)
castle-engine.io/ (3D/2D Game Engine, Cross Platform)

▶ Editors
>3D
blender.org/
>Sprites
libresprite.github.io/#!/
>General Images
gimp.org/
krita.org/en/
maoschanz.github.io/drawing/
getpaint.net/

More Resources: pastebin.com/A2YHHE0t

Previous Thread:

Attached: https%3A%2F%2Fpbs.twimg.com%2Fmedia%2FC55dPdwWYAAHWNJ%3Fformat%3Djpg%26name%3Dlarge.jpg (1440x928, 143.67K)

Other urls found in this thread:

codeofhonor.com/blog/the-making-of-warcraft-part-1
shawnhargreaves.com/blog/programmer-art.html
shawnhargreaves.com/blog/more-programmer-art.html
shawnhargreaves.com/blog/return-of-the-son-of-programmer-art.html
twitter.com/SFWRedditVideos

I will make my game in C

>As the sole developer on the project, and lacking an art team during the initial phase, I screen-captured the artwork of Dune 2 to use until such time as my forward progress warranted an artist or two. The artists were tied up working on any number of other pressing deadlines and didn’t need distractions at this point — we were always pressed for time.

codeofhonor.com/blog/the-making-of-warcraft-part-1

That's not isometric.... here's something from '05 because I don't lie like you.

Attached: Screenshot_20220521-105806_Gallery.jpg (1079x682, 44.13K)

Congrats on yet again showing your clinical retardation.
His point is that you should texture your tile with it and render it as you normally do.

This general will never have half the skill that /agdg/ has.

You will never suck my cock.

nth post for stop blaming tools for your shortcomings

You can take a texture and transform it to an isometric plane
You should learn how to do that

This is the only picture I could find of my 2D art, this isn't iso, but you can see the texturing on the floor, all photobashed, doesn't rape your eyes with illegable details
The image has a sharpen filter on it though, so the edges look very aliased, but my company made me do that

Attached: game.png (1024x770, 1.43M)

Good morning /gdg/, you are spending Saturday with your wife and kids, right user?