This thread is intended for game and engine developers of all levels. Post projects you're working on. Share resources to add to the general is you have them. Since this is a new general, it needs a lot of help and tweaking. Making fun of unity and godot is allowed and encouraged.
>What about /agdg/? This thread is meant to be more about the programming behind games and engines, as well as learning game development.
▶ Engines godotengine.org/ (2D/3D Game Engine, Cross-Platform) pygame.org/ (2D and some 3D Game Engine in Python, Cross-Platform) renpy.org/ (Visual Novel Engine, Cross-Platform) castle-engine.io/ (3D/2D Game Engine, Cross Platform)
>As the sole developer on the project, and lacking an art team during the initial phase, I screen-captured the artwork of Dune 2 to use until such time as my forward progress warranted an artist or two. The artists were tied up working on any number of other pressing deadlines and didn’t need distractions at this point — we were always pressed for time.
Congrats on yet again showing your clinical retardation. His point is that you should texture your tile with it and render it as you normally do.
Aaron Cooper
This general will never have half the skill that /agdg/ has.
Jonathan Rivera
You will never suck my cock.
Parker Hughes
nth post for stop blaming tools for your shortcomings
Julian Carter
You can take a texture and transform it to an isometric plane You should learn how to do that
This is the only picture I could find of my 2D art, this isn't iso, but you can see the texturing on the floor, all photobashed, doesn't rape your eyes with illegable details The image has a sharpen filter on it though, so the edges look very aliased, but my company made me do that