/gdg/ Game Development General

Welcome to /gdg/ - Game Development General

Long time no see edition

This thread is intended for game and engine developers of all levels. Post projects you're working on. Share resources to add to the general is you have them. Since this is a new general, it needs a lot of help and tweaking. Making fun of unity and godot is allowed and encouraged.

>What about /agdg/?
This thread is meant to be more about the programming behind games, as well as learning game development.

▶ Tutorials
>Game Dev Getting Started
gamedev.net/start-game-development/
>Simple Game States in C
ohsat.com/tutorial/mdmisc/simple-game-states/
>GoDot Game Dev Beginner Tutorial
godottutorials.com/courses/introduction-to-gdscript/
>C++ Game Dev Tutorials (Simple 2D and 3D Games From Scratch)
youtube.com/playlist?list=PLrOv9FMX8xJE8NgepZR1etrsU63fDDGxO

▶ Making Engines
>SDL (Full suite: audio, graphics, and input)
libsdl.org/
>Raylib (Full suite)
raylib.com/
>OpenGL (Low-level graphics)
learnopengl.com
khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf
>Shaders
lodev.org/cgtutor/
shadertoy.com/

▶ Engines
>FOSS
godotengine.org/ (2D/3D Game Engine, Cross-Platform)
pygame.org/ (2D and some 3D Game Engine in Python, Cross-Platform)
renpy.org/ (Visual Novel Engine, Cross-Platform)
castle-engine.io/ (3D/2D Game Engine, Cross Platform)
>Proprietary
unity.com/ (3D/2D Engine, Cross-Platform)
unrealengine.com/en-US/ (3D Engine, Cross-Platform)

▶ Editors
>3D
blender.org/
>Sprites
libresprite.github.io/#!/
>General Images
gimp.org/
krita.org/en/
>Wave Editor
tenacityaudio.org/

More Resources: pastebin.com/A2YHHE0t

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Other urls found in this thread:

desuarchive.org/g/thread/86893700
libresprite.github.io/#!/
twitter.com/SFWRedditImages

Previous thread: desuarchive.org/g/thread/86893700

comfy opening picture

A picture inviting you to do some devving my friend.

...

sorry i dont do game development, im not a cuck

You could go fuck each other lol.

>Long time no see edition
i definitely made a lot of progress in that time :^(

Post it.

Has anybody here got into making custom maps for Flare RPG? It's a Diablo clone I saw a while back and I think it's got great modding potential

looks like another terrible FOSS game

>libresprite.github.io/#!/
Holy shit, is that a libre aseprite?

How viable is it to put together a clean looking project and sell it for 2€ on Steam you think?
Something like vampire survivors or one of these dime a dozen japanese visual novels
Making products like that must be rewarding even if it's not the mona lisa of videogames

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I was making a Vampire Survivors clone for a bit, it was fun but I went back to my main project

Yes, it is almost just a set of tools for right now. But the tools look dank. Tiled looks like an easy way to make custom maps.

I've had a lot of fun with the default Empyrean campaign nonetheless

Why is Godot shilled so much even tough it sucks balls?

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I think it'd be viable to get some sales numbers if the game was clean enough. good luck with ur projects user

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Why is asuka posted so much even though she sucks balls?

There you have your answer

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Not trying to start a shitfight, just looking for honest opinions. Rust or C++ for a newbie looking to make a strategy game from scratch?

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Is pygame worth delving into?

no
yes

What game dev tools can I mess around with on a Thinkpad X200 running Linux? Pygame seems nice because it's so low spec. I don't want some faggy globohomo "engine" like Unity or Unreal.

>I don't want some faggy globohomo "engine" like Unity or Unreal.
please get a lobotomy

it would need to be good, not just clean, if you're going for low-hanging fruit like roguelites it needs to be above the bar in some way

1) I'm not deluded enough to think that I'd ever be commercially successful
2) I just wanna make a simple 2D game
3) This laptop is 14 years old and literally cannot run these faggy engines or even come close to it

Pygame seems like it fits my needs pretty well, I was just wondering if there was something similar but with better documentation or whatever.

yes viable. especially for the experience. if you're a solo dev and you've never made a video game, it definitely makes more sense to start with something small, something that's not as difficult to finish and ship as a fullblown game. you'll learn a lot along the way and can make a more involved game after that.

python is shit for games, it's too slow
raylib is a simple C library
or gamemaker

If the game is just a basic ass 2D game Python should still work fine, right?

you don't need to think about commercial viability
download fucking unity and have fun learning 2D game (tower defense, space shooter, top view tank game)
also stop thinking you are special for using linux and a 14 year old laptop
no one cares. you're not Neo

Even 2D games can run slow on Python
And if you want to go further into game development, it's a dead end

The real question, anons. How do I turn my game enough into a meme to get a decade worth of support even if it sucks balls?

>implying this isn't some shit set up to answer himself "godot"

No

Cpp

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Nigger just >, what are you doing?

The point about using a 14 year old laptop with Linux on it is that it can't run the shit you're telling me to use, retard.

Games that get a decade worth of support don't suck

cope harder glowie

go back to Any Forums

>Games that get a decade worth of support don't suck
Wow I guess Skyrim's modding community means the game is great.