This thread is intended for game and engine developers of all levels. Post projects you're working on. Share resources to add to the general is you have them. Since this is a new general, it needs a lot of help and tweaking. Making fun of unity and godot is allowed and encouraged.
>What about /agdg/? This thread is meant to be more about the programming behind games, as well as learning game development.
How viable is it to put together a clean looking project and sell it for 2€ on Steam you think? Something like vampire survivors or one of these dime a dozen japanese visual novels Making products like that must be rewarding even if it's not the mona lisa of videogames
What game dev tools can I mess around with on a Thinkpad X200 running Linux? Pygame seems nice because it's so low spec. I don't want some faggy globohomo "engine" like Unity or Unreal.
Josiah Anderson
>I don't want some faggy globohomo "engine" like Unity or Unreal. please get a lobotomy
Austin Walker
it would need to be good, not just clean, if you're going for low-hanging fruit like roguelites it needs to be above the bar in some way
Caleb Mitchell
1) I'm not deluded enough to think that I'd ever be commercially successful 2) I just wanna make a simple 2D game 3) This laptop is 14 years old and literally cannot run these faggy engines or even come close to it
Pygame seems like it fits my needs pretty well, I was just wondering if there was something similar but with better documentation or whatever.
Jonathan Smith
yes viable. especially for the experience. if you're a solo dev and you've never made a video game, it definitely makes more sense to start with something small, something that's not as difficult to finish and ship as a fullblown game. you'll learn a lot along the way and can make a more involved game after that.
Lincoln Adams
python is shit for games, it's too slow raylib is a simple C library or gamemaker
Noah Reed
If the game is just a basic ass 2D game Python should still work fine, right?
Kayden Rodriguez
you don't need to think about commercial viability download fucking unity and have fun learning 2D game (tower defense, space shooter, top view tank game) also stop thinking you are special for using linux and a 14 year old laptop no one cares. you're not Neo
Nathaniel Cook
Even 2D games can run slow on Python And if you want to go further into game development, it's a dead end
Camden Walker
The real question, anons. How do I turn my game enough into a meme to get a decade worth of support even if it sucks balls?
>implying this isn't some shit set up to answer himself "godot"