I'm still excited for Godot 4

I'm still excited for Godot 4.

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o3de.org/
ourmachinery.com
upbge.org/
taylor.oequacki.com/
youtu.be/V_lnh-PQRTs
twitter.com/AnonBabble

For me, it's O3DE.

o3de.org/

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For me, it's TheMachinery
ourmachinery.com

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Boy they've really ramped up the competition on this whole game making software stuff huh

For me, it's UPBGE
upbge.org/

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>godot 4
never

Now you have my attention.
Anyone's who has tried this knows what a pain in the ass it is to import blender models.

This looks very cool. Thanks for sharing.

yea sure I'll write my game in C

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I’m porting Elden Ring to TempleOS

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If blender had proper support for USD (by Pixar) they would be able to export to a format that's supported by basically everything

GameMaker till I die. The lure of Godot is so fucking tempting but no real console support and now that GML has structs and methods and shit it’s close enough to a real-ish programming language

Only for 2D though. If I was doing 3D I’d switch to Godot. Also a lot of GameMaker is working AROUND its “helpful” features I can’t deny that sigh

>gdscript
I sleep

>Anyone's who has tried this knows what a pain in the ass it is to import blender models.
Into Godot? I thought it was supposed to be easy. Try importing anything 3D into GameMaker if you want to an hero

QB64 is fun af if you’re an old fart

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Nah past time I tried importing a model into Godot it just imported the skeleton.

how did you get window tiling like this? is this actual TempleOS or Shrine ?

For me, it's Taylor
taylor.oequacki.com/

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The colors are, like everything else, just a HolyC array somewhere so you can overwrite them:

youtu.be/V_lnh-PQRTs

That guy defies God by using colors outside the traditional 16 color CGA/EGA palette and I did too with the top 2 versions, but then I wanted to see if I could make the IDE look more appealing using just the actual traditional 16 colors for the bottom row

The last 2 of those schemes uses a different ANSI block for the main background (zoom in and you’ll see), like 177 or 178 or whatever to achieve a nicer color to look at while still sticking to God’s 16 color EGA palette. These are all just mock-ups but all of them should be achievable and the last 2 would just need to find where Terry draws the IDE window backgrounds and replace whatever he does with the right ANSI block

A 640x480 resolution can do a lot more with those classic 16 colors than expected. It’s when the screen is 320x200/240 that it looks ugly. But with a higher res the dithering feels a lot nicer. Pic related is done with God’s 16 colors

I just got a new laptop with that hyper v shit for doing a virtual machine so I’m gonna try running TempleOS on it when I get it all set up and see if I can learn HolyC and try to make something cool in my downtime

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So you're still waiting for Godot?

this engine sounds fishy
hot-reloading components is terrible for your architecture