I'm still excited for Godot 4.
I'm still excited for Godot 4
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For me, it's O3DE.
For me, it's TheMachinery
ourmachinery.com
Boy they've really ramped up the competition on this whole game making software stuff huh
For me, it's UPBGE
upbge.org
>godot 4
never
Now you have my attention.
Anyone's who has tried this knows what a pain in the ass it is to import blender models.
This looks very cool. Thanks for sharing.
yea sure I'll write my game in C
I’m porting Elden Ring to TempleOS
If blender had proper support for USD (by Pixar) they would be able to export to a format that's supported by basically everything
GameMaker till I die. The lure of Godot is so fucking tempting but no real console support and now that GML has structs and methods and shit it’s close enough to a real-ish programming language
Only for 2D though. If I was doing 3D I’d switch to Godot. Also a lot of GameMaker is working AROUND its “helpful” features I can’t deny that sigh
>gdscript
I sleep
>Anyone's who has tried this knows what a pain in the ass it is to import blender models.
Into Godot? I thought it was supposed to be easy. Try importing anything 3D into GameMaker if you want to an hero
QB64 is fun af if you’re an old fart
Nah past time I tried importing a model into Godot it just imported the skeleton.
how did you get window tiling like this? is this actual TempleOS or Shrine ?
For me, it's Taylor
taylor.oequacki.com
The colors are, like everything else, just a HolyC array somewhere so you can overwrite them:
That guy defies God by using colors outside the traditional 16 color CGA/EGA palette and I did too with the top 2 versions, but then I wanted to see if I could make the IDE look more appealing using just the actual traditional 16 colors for the bottom row
The last 2 of those schemes uses a different ANSI block for the main background (zoom in and you’ll see), like 177 or 178 or whatever to achieve a nicer color to look at while still sticking to God’s 16 color EGA palette. These are all just mock-ups but all of them should be achievable and the last 2 would just need to find where Terry draws the IDE window backgrounds and replace whatever he does with the right ANSI block
A 640x480 resolution can do a lot more with those classic 16 colors than expected. It’s when the screen is 320x200/240 that it looks ugly. But with a higher res the dithering feels a lot nicer. Pic related is done with God’s 16 colors
I just got a new laptop with that hyper v shit for doing a virtual machine so I’m gonna try running TempleOS on it when I get it all set up and see if I can learn HolyC and try to make something cool in my downtime
So you're still waiting for Godot?
this engine sounds fishy
hot-reloading components is terrible for your architecture