Will godot become the blender of game development?

Will godot become the blender of game development?

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>not Unreal 5

not FOSS

What percent of games are open source?

all of mine.

>godot
lol
lmao

What percentage of CGI content is?

At this rate, it's the least likely candidate.
Urho3D is an actual, excellent quality FOSS engine that actually works. If people gave it more love, it'd be ready by next year to be the blender of game development. Godot is at least 2 decades away, being generous.

What’s the G in the top right?

It has already enough volunteers to sustains some level of development comparable to a paid big engine.

Most other FOSS projects that aren't blender seem to be frozen in time.
At least godot seem to have a new version every 6 weeks.

game maker.

>It has already enough volunteers to sustains some level of development comparable to a paid big engine.
It has 10 devs, 2 real and rest volunteers.
It also has the capabilities of babby's first engine made in 3 months, with extra bloat tacked on despite the amount of dev time it got so far. This is mostly because the devs are spending too much time on bullshit that should be furthest from their current priorities, and because they repeatedly prove to be low-skilled in the domain. See for example how it still doesn't do culling to this day, but they wanted to spend years on vulkan migration instead of addressing this first. In particular, note that moving to vulkan will incur a massive technical debt that will never be paid off because all vulkan development is far more intense than dx + ogl could ever be, not to mention that naive vulkan programs are slow as fuck compared to naive ogl/dx programs (although autistic vulkan programs are faster). Given their utter lack of skill, this is about the single worst possible choice they could ever have made even if they could have wished the choice into existence, instead they're wasting crazy amount of time (due to pure incompetence) on shooting themselves in the foot.

10 full time paid employees is literally what a small software propietary company has user.

Backpedal harder.
You said 'paid big engine', which is the opposite of 'small software proprietary company'.
Not to mention it's not 10 full-time devs, it's 2 full-time devs and 8 more volunteers.

No, there's around 10 full time devs, the patreon covers around 4 and the others are paid with grants.

From my memory.

The rest are like 150-200 volunteers.

Lolnope. Cope and seethe. Reminds me of yet another problem with godot and you godotards: you always try to shift the narrative when godot's flaws are pointed out. One day they're a small team without funds which is why they're slow, the next they're a massive team with all the money in the world so they'll be great in two more weeks.

Check out O3DE. It's a FOSS engine targeted towards AAA game development. It's the premier FOSS competitor to Unreal Engine.

o3de.org/

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literal who engine.

Amazon open sourced Lumberyard and donated it to the Linux Foundation.

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>amazon
not a gaming company.

>not a gaming company.

Pardon?

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Two MMO so shitty they were cancelled because amazon has no gaming experience?