Directx is shit

>directx is shit
>opengl is shit
>vulkan is shit
Now what

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DirectX is passable
OpenGL is shit
Vulkan is great

Metal

software

now, bgfx or diligent so you don't have to interface directly with shit

Now you're a fag

OpenGL > Vulkan > DirectX > Software Rendering > Metal

Create your own engine without all the bloatware

OpenGL is absolutely awful, are you drunk?

im making my own video player and an opengl backend has been the most sane and portable solution so far

i'm not going to write 5,000 lines of boilerplate just to texture a flat rectangle covering the entire viewport of a window

>Now what
Write code that doesn't need graphics acceleration. Then you don't need to care about any of those APIs.
Or go up a mountain and become a hermit. Your call.

>OpenGL
shit but easy and cross platform
>DirectX
decent but microshit
>Vulkan
good but too much code
>Software Renderer
freedom (in 640x480)

Use framebuffer

God's intended resolution

he's still on gtx 750

FPBP
For the love of god people stop using opengl.

dxvk is amazing

text based adventures

opengl is great
no, i will not use microcuck faggotware
no, i will not write 1000 lines of c++ code to render a single triangle on the screen
yes, you will run opengl software
no, you can only cope with it

just do everything directly in assembly

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