Why did Valve do it?

Why did Valve do it?

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Because money.

>linux is 1% of desktop users

>Assuming Valve ever gave a fuck about macOS
Valve is just making static binaries that can be executed in GNU/Linux, Windows support is still the standard.

Because M$ has been taking steps to put everything into their own shitty app store and try to put Valve out of business

Because fuck poo OSs

> and try to put Valve out of business
How is that a bad thing?

2.4%

are you asking why Valve would think being put out of business is bad?

>he's this clueless

Macbros... it was supposed to be our turn...

Because it's about a billion times easier to build a custom device's platform on.

Let's not pretend like OSX was ever an option. Apple would rather nuke its own headquarters before allowing another company to make any kind of computing device running its operating systems.

>can't browse game files
that's enough to never touch MS

If you think denuvo is bad try microsoft's drm

Fear of getting walled out by Microsoft.

valve didn't reject macOS, it was the other way around. apple wants to force their meme API up everyone else's ass and most game devs just don't want to deal

Licensing and the ability to get less overhead.
User doesn't need to update and maintain a windows os

why would ms wall them off?

They are already buying up the entire industry. Soon you'll be paying a subscription forever.

Don't care, never installing Wandoos

Valve is trying to do to Microsoft what Microsoft was trying to do to valve somewhat. They are wanting to lock users into Steam as opposed to "Games for Windows" or whatever using devices they can put out upgrades and resell to you every year. They would not have to pay any licensing fees to Microsoft.

>why would ms wall them off?
In a previous discussion between Gabe and Microsoft, they told him that they would eventually go the Apple way, with every app on Windows needing an approved certificate from them.
It was implied that Steam would be left out, so they told him that eventually he would have to sell the company to them.
From that moment, Valve started pushing for Linux gaming, financing projects like Proton, DVXK, Mesa drivers and other Open Source projects.
>Soon you'll be paying a subscription forever.
That's exactly why I'm on team Valve: EVERYONE is pushing for subscription-based services, or NFT.
They're currently the only exception.

>Microsoft has close-door talks with Valve one day
>All of a sudden Valve starts heavily supporting desktop Linux development
Gee, I wonder what that meeting could have been about