I'm devoting my time to make a real game now. I have 15+ projects which I gave up on over the years due to a severe motivation issue, but this time I want to make it a reality now.
I'm devoting my time to make a real game now...
Good luck user, see you when you inevitably quit.
See you in a year after you slowly stop working on it until you finally decide to quit.
That's what I usually do. Well, I never actually quit, so "officially" all my projects are still ongoing, for some 15 years now.
good luck user, hope you finished it or not, it's your journey do what makes you happy
I have quit when things got too complicated. I have taken the approach to just do small chunks of things in a scheduled matter every single day, along with a roadmap. So far it is working and my morale is pretty happy.
I believe in you. Keep us updated
Doesn't sound like your morale is good if you are going into this to prove you can do it or some shit.
Your OP post wasn't about how you are excited to make a game and how your are realizing your creative vision, it was that you've always given up in this past but THIS TIME it'll be different, every single project I've seen started from that intention of "finally making it happen" has failed.
You won't finish this game, you'll be "depressed" in a week.
Maybe try to find something you actually like, and go do that. Because if you can't stick to making a game you don't actually enjoy making games.
Ive been doing this for over 6 years now. I must have over 20 unfinished projects. This is my latest and the farthest ive gotten. Im not sure if i should even finish it at this point, because theres no way it will be good enough to make up for all the years i wasted doing nothing.
streamable link because of retarded arbitrary file size streamable com/yogw8r
This is literally nothing. It's a few rooms with shitty textures and models.
I have never done any game dev whatsoever but I could make this in a single day in unity.
Find some vision. Like I said to OP, if it's taken you 6 years and 20 projects to come to this point then you probably don't actually like game development, you just like some aspect associated with it.
Sit down with yourself, figure out what actually brought you to start trying to make games, figure out if that thing is something worthwhile, and go from there.
If you just want to be a creative there are many other outlets besides making games. And if it's some other reason then there are a billion paths in life to choose from, find something that actually calls to you.
>Maybe try to find something you actually like, and go do that. Because if you can't stick to making a game you don't actually enjoy making games.
See the problem is, people tend to not enjoy things they havent at least halfway mastered.
It's like trying to street race and you've only driven a care like twice, and then you loose and fuck up your car and go "I guess im just not talented this sucks," or alternatively you go "fuccckkkk imn going to learn this while im competing and it sucks and its hard and I keep getting fucked up, I must not even like this."
There's a sweet spot between throwing yourself into a big challenge you arent prepaired for and spending the rest of your life in tutorial mode learning every single thing you dont know yet and never producing anything.
I waffle back and forth between those two options and I havent figured out how to stop doing it. But there is a way.
If you say so retard.
I'll just say this, people who get into street racing (or racing in general) already had a deep love for cars and driving fast, they didn't start racing because they saw fast and furious and thought they could be cool and popular like vin diesel
And they certainly didn't go to only 15 races over however many years and waffle on and off about it.
They liked cars, they liked driving fast, they liked racing, so they raced.
You do not like making games.
I'm not op, and you shouldnt call me a retard. I'm having a nice dialog with you.
>already had a deep love for cars and driving fast
>already had
Where did it begin? When can a new love begin? Please answer sincerely.
It's just innate, some people get behind the wheel of a car and realize it's where they want to be, they enjoy controlling a massive powerful vehicle, they like the wind in their hair, whatever. They like the feeling.
Most people find driving to be a chore, they complain about long drives even if they love racing movies and nascar, they hate dealing with steering, watching the road, watching the accelerator, etc. It's a chore to them, that's why most people love the idea of self driving cars.
But some people genuinely enjoy every aspect of driving, I'd say I'm one of them actually. The only reason I don't race is because I drove like a maniac when I was younger and I'd lose my license forever if I got pulled over again with my record, and I can't race professionally because of my record, but I go out for leisure drives all the time, I also hate fast and furious and racing culture, but I love driving.
Look at how actual game devs talk about making games. They love the grind, they love modeling their ideas into reality and programming their dreams into something tangible. They love every aspect of it. It's not a chore to them, it's not something they get bored of. They might get annoyed at how difficult it all is but deep down they love it. And the proof that they truly love it is in their finished games that they poured blood sweat tears and time into.
The guys who made no man's sky didn't walk away from it 20 times, think about if it's what they really wanted to commit to, come back for a bit, spend 2 years modeling pointless stuff, leave again to think about if they actually enjoy making games, come back, get depressed and leave, rinse and repeat.
They sat down, and made their dream a reality because it's what they truly wanted
And in no man's skys case it released like shit, everyone hated it, but they still kept working at it because it's what they really wanted.
Make something more in your effort bracket.
Also make variations on a theme so you can focus on the things that interest you rather than the nitty gritty. You could use the same engine for a space age colonization game to make a medieval settlement game, for example.
No mans sky and it's world really impressed me and I always wanted to create my own original version of it, yet I ended up copying this fucking game. I love the artstyle. I even got a voxel system and noding a procedural generator to it.
Why don't you finish the 15 games you started you lazy son of a bitch
Sure that makes plenty of sense except for one thing. All forms of entertainment have been morphed into addictive time sinks intentionally.
No fun side accomplishment feels as good as getting your dick sucked and having a big meal. The small pleasure of learning a new thing today is massively dwarfed by the distractions we have set around us on all sides.
I could go do a labor of love which is effort intensive or I could go watch another short youtube video and get a quick dopamine rush.
I enjoy both, but one is quicker. In think alot of people are facing this dilema. What do you think?
You can't make an "original" copy of someone else's game LMAO
That was my entire point. You have no vision, nothing you want to make. You just want to be the guy who made no man's sky.
What I think is that your response doesn't have much to do with the discussion about OP and others not actually wanting to be game devs and create an artistic vision.
You want the dopamine rush of having created something others want, like OP just saying he was inspired by no man's sky and wants to create his own "original"(lol) version of it.
And you can get that dopamine rush easier from YouTube or masturbating so that's what you do.
Because again you don't actually want to create a game, you want to be a game creator.
Find something you actually enjoy
>not actually wanting to be game devs and create an artistic vision.
The thing is, when I create something, because of my lack of mastery it comes out as a disappointment.
I feel like you are glossing over what I say to drive home your own point. On a certain level I already agree with your point, you dont have to fight for it. I am asking about side concepts it seems like you havent considered.
Ok but did you consider a real man's game engine like Unreal or you want to unfinish another game in Unity?
Good luck. I've been fucking around on my game for weeks now. I'm not happy with the way the world generates on it. Too unnatural.
Side concepts don't matter is my point, who cares about why you don't actually want to be a game dev.
It's like an alcoholic arguing semantics over whether or not he should stop drinking.
Find something you actually like doing
I had my own vision for a game that I developed to a decent level. It was my most advanced project I had before I dumped it because of my lack of skills which couldnt get past an barrier.
Games design tips from a qualified games designer:
>don't plan for DLC and sequels
>keep the scope limited, this will be your biggest challenge
>don't be afraid to use asset packs if you are a one man dev
>you won't be able to do everything, a best case scenario is usually 25% cut content
>do everything with the player in mind, think about player experience before mechanics
>audiovisuals are salt and spice for gameplay
Yeah this dude is pretty much ignoring the skill ceiling on accomplishing certain things and just telling you "you dont like it enough."
I think it's stupid. Racing cars isnt like programming a game or writing a song. You need to know certain stuff to do a good job, and if you dont know that stuff and you dive into it you're gonna hit the wall and go this sucks untill you can figure out what that wall is.