CDDA Thread

I'm fairly new to the game, but.. What are your favorite starts? I've started as a K9 officer, starting in a cabin in the woods. I've had some good luck with light industry, a few evac shelters, a hobo camp with a trader and a mining facility w/ some zombie soldiers and miners, all close by. Cleared them via knife spear and my starting pistol, looted a ton of shit including a truck in good condition and with tons of storage space.

Trying to figure out what to do next, aside from the inventory management. Maybe I should grind out tailoring, so I can have gear that'll last in runs to the city nearby? You guys have any suggestions what armor I should be crafting before I decide to put the soldier's armor to use in something better later on?

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>What are your favorite starts?
Burning building in a middle of a city scenario as a soldier. Best chances at surviving this scenario is to run inside some kind of nearby house and way until midnight. Then you can either sneak out of the city and establish a safehouse somewhere in the countryside, or establish some safehouse in the city, sleep at daytime, and go out scavenging at night.

That scenario actually sounds pretty interesting. How long did it take for you to have a well-established base with everything you need?

back when prehistoric hunter was an option i'd start in a wilderness and then use my caveman strength to survive until i mutated, and found NPC's to read books for me. you start illiterate, but NPC's can read to you, and help you learn advanced recipes. was always super cozy.

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oh and the fucking greatbow that takes 15 str to use obliterates anything its pointed at. this was back when bows were considered weak too.

Last version I played was 0.D-12506. Have there been any significant changes since then other than bloat?

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from what i remember about current cata, the meta really does revolve around early night raids for basic supplys and tools you can't craft yourself. so things like knives, clothes, and basic weapons. foods also important, and grabbing perishables can be beneficial before they rot; you can always come back later for the canned goods.

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also don't try to fight anything until you're decently equipped, have disinfectant; leveled melee to 3, dodging to 2, and whatever your main weapon skill is to 3. i think the knife spear is less viable as a main tool, and the cudgel has seen more use for its quick strike and medium blocking. a bat is also a good alternative, but is slower to attack, and less useful unless you have good strength to bash monsters with.

I'm playing on a month old experimental build, before that (When I first started playing), I played on 0-F, so I don't have any experience with the older builds.

The "new" pocket system in the experimental builds is kinda shit though. So much micromanaging now.

What qualifies as "decently" equipped in terms of armor for the early game?

If CDDA had actual graphics it would be one of the games ever

leather coats, helmets, denim pants, and anything made of neopreme. if there are soldier zombies, or cops, hit them with a car/or have animals tear them apart. last i remember, a zombie bite is blocked by 6 or 8 cutting defense, but only that's only guaranteed if the coverage is 100%

dodging is better at higher levels and makes light armor better for melee, but if you're fighting things with guns, you want something thicker to stop a stray round, or two. beware though if you have low str or stamina. wearing cumbersome armor will tire you out quicker when fighting in melee, and you could easily be torn apart after you pass out from exhaustion. using a gun isn't so exhausting though...

how can you level that without fighting?

also always make sure your clothes are reinforced to prevent tearing. fully repaired has less of a chance to tear, and reinforcing them lowers it further, while giving you some room for being attacked. the lower the durability, the higher the chance it'll be damaged when attacked, and the lower protection it'll provide. the same is true for weapons and their damage.

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When the fuck is the new stable coming out? Ive been waiting for months

find some magazines for manuals that teach you how to fight or dance(dodge). you could also take a few swings at a nearby dog (the smaller the better) to help train things faster, but make sure you're protected by some armour before doing so. also make sure your character is happy and in high focus before doing any skill training.

Lab start --> Escape lab after growing my character significantly, acquiring a slew of helpful mutations and enough cooking skill to make targeted mutagen to get post-thresh and dominate the game --> quit the game

alright thanks

This thread is extremely high quality compared to other zombie game threads
is autism the greatest gate?

people play this shit? you know it's not 1983 anymore right?

The fag devs are killing this game.
Instead of adding more interesting things to the game like NPC interactions, combat iterations, mutations, bionics reworks, FACTIONS, STORY, basically anything resembling an endgame or ending, they instead focus on making grinding even more tedious by making books not give you actual levels, adding proficiencies and a slew of other bullshit.
Survival is way too easy in this game as it stands, cities are so stocked with food and loot you can last years off of non-perishable goods.
This game is incredibly gratifying in clearing out houses and killing busted enemies with melee combat or managing resources, but it's just too easy right now.
This is, in my eyes, potentially the greatest game ever created, but the primary issue is that it is being held hostage by a shit dev team. Project zomboid has nothing on this game, absolutely nothing.

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i guess so

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yes, but the game is more enjoyable than anything out today4jpwv

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>have never played a roguelike
>all these fucking keybindings
>they're case sensitive too
It's gonna take me a minute to get used to this shit, but it's pretty cool being able to shoot up mutagenetics and get nightvision after letting out an out-of-body scream.

Three questions:
Is the number after an item its weight? Like Med Kit (20). Or is that a stack of 20 fucking medkits, and how do I split the stack?

And sometimes tiles are black and white (I'm using the same tiles as OP). Does that means there's no light on them or some shit?

Lastly, are there any other roguelikes that are as open as this one? I'm not terribly interested in the standard D&D inspired dungeon crawl fare.

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Elona is as open as CDDA but it doesn't have as much simulation aspects, but it is very sandbox-y and theres a lot of shit to do.

the first number is the ammount and goes before the item, and the number behind it is its charges.

so
>2 medkits 300
means 2 medkits both have 300 charges.

black and white means they're in your memory. higher INT or different traits affect this.

caves of qud is one and TOME is another.

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