what were they thinking?
What were they thinking?
>how do we implement checkpoints as a gameplay feature
>prince of persia
>isn't a prince
>isn't from persia
>isn't a prince
could be a bastard
>isn't from persia
also could be
Elika feet
cope
>we want the Ico audience
great artstyle
seethe
>the princess he must save is a donkey
Isn't Elika a princess too?
It's better than Forgotten Sands
dlcs
>console exclusive DLC
I'm sure some existed before, but it's the first example I think of of a game killing itself by badly implementing an "open world". Though the reasons this open world sucks are different from the typical copypaste grindfest reasons you'd think of from a modern ubisoft open world.
Farah>>>>>>original Farah>Elika
>we want the casual audience
>but don't port it to the wii
The collectibles were annoying
Fuck you I liked it
I played and beat this game and it’s what made me despise ubisoft
>shitty reboot of a franchise that was a modern classic
>new main character is annoying jock bro
>gameplay is running through an empty world
>have to collect a bunch of seeds for plot device
>boss fights but they are the same bosses reused and you have to do an annoying parrying system, whcih if you time it incorrectly heals the bosses and prolongs the annoying flight
>whole game hero acts like a selfish douche and treats the female sidekick like shit
>end game she sacrifices herself and saves the world
>selfish guy doesn’t learn anything and undoes it and dooms the world
>literal ending scene is him walking away with her in his arms, feebly protesting while the world is covered in darkness
>true ending is day one DLC
I have never hated a game more than this my entire life, and I rented it with gamefly
>we want the anime audience