Fuck cost.
Fuck area.
Cycles only.
Fuck cost
>webm
Based
Spacechem is better.
Opus magnum gets my autism going like nothing else
Showing normal distribution graphs and then letting you optimize for whatever you find most fun is like a critical hit for autistic tendencies
Why the two final arms? Seems redundant
>not doing separate solutions for all three
you didn't beat the game
You can optimize for various things. Redundancy can reduce downtime.
I'll do cycles and cost but fuck space, takes too much time and isn't that engaging
So that arms 1 and 2 don't have to slow down at all. The loop is a bit janky. It makes the bottom arm look like it sits still when in reality the two last arms continue alternating.
Fair enough, I was pulling ya leg. I like this in Opus Magnum that it doesn't give strong limits to the player, you can beat the game very easily and if you're into that you can spend 1-2h+ per level mastering it.
FFFFFFFFFFF
My autism isn't up to spec obviously.
is musicless Opus MAgnum in your way.
Reminder Opus Magnum has one of the best sound tracks of all time
youtube.com
same concept as this
Alternating arms are vital to minimizing cycles to eliminate time loss from having to return to neutral
fuck everything.
kek'd heartily
Based, Opus Magnum doesn't scratch the same itch.
Post your spaghetti.
Oh, whoops. Didn't realize I had access to three of the orange orbs. I don't feel so bad about that one now.
show me beauty
The simplicity of the inputs.
I solved pretty much the entire last puzzle before I realized I had access to two more salt.
Too lazy to go back and change it though.
can i just ask how do you get the zoom out of the whole machine? I always have to move around to see what I am doing.
I agree OP, it's no fun to go for clean area-optimized ones, way more fun to go for the messy fast-cycle ones.