RTS

Imagine playing an FPS and being able to play better than others because you watched a replay.

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in cs you can learn a flash or smoke the same way.

Use Supreme Commander FA as the basis for genre theorycrafting and discussion.

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god i hate holdout missions

i want to learn AoE 2 but i keep having anxiety

Just watch some videos on what you want to learn and get excited about strategy and depth.

Play SupCom.

thats why castles were invented

supcom was fun if you didn't play competitively. I had a blast playing with friends on varying maps. shame that water units weren't that useful compared to air or land.

Playing competitively is the way to play RTS. SupCom is the peak of the genre.

Navy is some of the most fun.

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play against bots for a while then try humans when you get the timings down

>there will never be a rts as good as SupCom again
At least I got to enjoy it in it's prime as a starry-eyed youth.
Good times, good times.
What I would give to go back and do it all again.

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>Playing competitively is the way to play RTS. SupCom is the peak of the genre.
>genre is fucking dead

Lmao, nice comp scene you got there.
E-sports obsession killed RTS games.

There's nothing stopping you.

>shes too young to remember tsquared tips
how do you cope with being born in the shittiest time space? is it just ignorance of how far things have fallen?

you are unironically better starting off with Aoe4 or Supcom competitively.
Its not like you won't find bad players, it's just with AoE2 you have to learn to play the first 8 minutes to near perfection doing the same everyone does.

1997 gem, coming through
www.darkreignws.com

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>Lmao, nice comp scene you got there.
Not an argument of quality.

>E-sports obsession killed RTS games.
What are you referencing?

RTS games that focused on casuals turned into MOBAs, tower defense and grand strategy games. It's impossible to appeal to casuals and stay an RTS simply because it's impossible to turn your brain off and relax while commanding multiple units in real time.

People would be OK with exciting gameplay.

Focusing on casuals was also a mistake. RTS games ought to have focused on making interesting campaigns, factions and scenarios for people to play around with. Focus on Esports and ballance is poison for maintaining interesting unit roster.

Just look at fucking Starcraft 2 and how many neat features and interesting shit was left out of the game or sequestered in some campaign only cuckshed because of "muh ballance".

if esports killed rts then why are there still constant tournaments for starcraft and aoe2?

Nothing about making a game competitive lessens variety and depth of fundamentals.

Single player games are shelved in 1 month or 2.