ITT: games where the players only care about the characters and not the gameplay

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pic unrelated?

Neptunia I guess. I mainly play it because I care about the characters

i have yet to see a undertale fan that cares about its touhou inspired battle mechanics
the closest they can get is to say shits like 'ohhhh sand undertal so hard so cool' and kept on talking about the characters

FFXIV

what part appeals to you user? the bad RPG mechanics, the bad danmaku gameplay, the bad puzzles or the bad minigames?

Can somebody please explain to me why on a psychological level, I fucking love armpits so much? I was maybe 8 or 9 when MGS2 came out, and I suspect Olga had a part in it - but I can’t be sure, because I’m not a fan of hairy armpits (some stubble is fine).

Fucking WHY?!

Imagine giving a damn about some furrytrannyniggers living in a fucking hole

I liked the mini-bullet-hell battle segments and some of the bosses. Mettaton probably being the most memorable for me

I only care about the music

Touhou

only thing UT's bullet hell does is bring validity to people making the argument that bullet hell is just memorizing shit and dodging
there's a surprising amount of subtle depth to be had in real bullet hells - proper positioning, powerup prioritization, optimizing scores for extra lives, bomb economy, loadouts - and UT does none of them
you may still "enjoy" something while still recognising said thing is a shallow as a puddle you know

people care about the gameplay too though
which is pretty rare among anime games mostly because most of those are coombait and have 0 gameplay value

there's already a furryfag thread up, why another

>furfag thread
please see an ophthalmologist

>in 10 days undertale will be seven years old
where does the fucking time go

The bullet hell gameplay is a great way of keeping the player engaged. The alternative gameplay gimmicks for bosses are also a blast. My favorite of these is the blue soul.

I think Deltarune is doing a great job expanding on the system conceptually. The TP meter is a great addition to incentivize more dangerous play.
There are some problems, though. If you’re playing the game as a pacifist there is little reason to build TP since most ACT commands are free of cost. The battles themselves are too easy to do anything but regularly attack if you’re not a pacifist. Since you lose recruits by fighting, there really isn’t any reason to fight normally. The Snowgrave route is very scripted. Every encounter is guard with Kris then Ice Shock with Noelle. So there is still no reason to fight. The game’s design is hindered. The best mix of this is the Jevil fight, where both ACTing and fighting needed to build tension. This should be the model going forward. Hopefully chapter 3 starts as a significatly more difficult game.

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>implying chapter 3 won't be more quirky story and characters focused because that's the main charm of the game
but I do look forward to see if toby fully embrace the nihilist theme of chapter 1 or give more variety and freedom to the player and add an option to escape the linear gameplay and bring changes in exchange of being a huge asshole like in chapter 2

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the fuck are you on?