how do i get good
How do i get good
run, eventually you will be able to pick every fight
beat the shit out of retards
get the shit beaten out of you
repeat the cycle until you're able to solo an entire country
lure baddies in town to get killed, loot/use/sell their crap then fight dudes with sticks to rank up your combat skills
get your ass kicked
when my stupid retarded team is able to fight off starving bandits I felt so proud
1. Athletics. A decent athletics stat lets you pick your fights freely whereas without it you will die the first time you encounter something stronger than you. Run unencumbered.
2. Toughness -- a toughness 1 character takes 65% more damage, a toughness 100 character takes 65% less, and the turning point of 0% is at level 50. Training toughness gets a lot easier once your KO point goes below 0 so that "Playing dead..." can happen to your character, giving them a move order during this gives you massive amounts of toughness XP. Slaves get this for free, you will probably have to have a second character heal up your trainee.
3. The romanian toolkit. Thievery and Stealth let you transcend the game's economy and combat system entirely. Once your character stops being a useless wimp, the meta is becoming a millionaire naruto-running ninja. This one high-stat thief can fund your colony efforts, explore the world, transport, smuggle and kidnap etc etc. Indeed, being romanian is so game-breaking that if you want to experience the challenge of kenshi, you must intentionally stay not gud and adhere to combat and the economy, much like the only way to actually get a challenge out of rimworld is to put your pawns in danger instead of making eternally long kill corridors and cheesing sieges and sappers.
Be a townie for a while. Buy a dilapidated house in a city with actual guards (Squinn is the best for newbies, if I recall correctly it is South West of The Hub) and start luring banditos into guards. If you need BASIC INCOME you can mine, but you can easily sustain yourself off of shitty iron clubs and armor off of starvers and dusters. Mining should last resort, "I'm literally about to die of starvation or some other shit" kind of last resort. The game itself is a slow grind so just stay tenacious and before too long you can actually hold your own against groups of enemies. Around 50 Attack/Weapon skill you can actually consider exploring beyond your backyard.
Alternatively you can get a crash course with a slave start. Don't feel too bad if your first escape ends with a death.
fight
dont savescum
you gain more experience for getting hit and ko'd than by winning fights
dont be afaird to disengage and run if you get tons of cut damage, but blunt damage is a nonissue and heals by itself. if you're fighting starving banduts, they do almost no cut damage but still make sure to stop and bandage before continuing, better to go down while not bleeding out so you don't die while unconscious
and dont mine copper
slave start is damn meme nobody should recommend
>stupidly long cage healing
>letting the game run in the background for hours just to use the inventory of shackles for str grinding
>makes you rank the broken stealth/lockpicking/assasination cheese trifecta to breeze through game as soon as youre out
dont make a base
buy houses in towns and settle there, you can make research tables inside and also storage chests
bases get raided constantly, but towns are safe
I only recommend it to absolute noobs. Anyone with any REAL experience with Kenshi (Outposts, Big Group Exploration, Research, Factions) can shit all over a slave start. But newer players can learn a lot of the mechanics in a "safe" environment.
>and dont mine copper
In starts where you're totally broke and there's nothing to scavenge around yet, doing this can be a valid way to get started with some food and bandages
Should stop doing it after the first night in any case since at that point you can just resort to burglary
to add on the tooltip for toughness leveling is wrong. Wearing heavier armor does not reduce XP from damage taken, so Wearing the strongest armor you can find and fighting hard hitting enemies is a good way to level too because the xp calculation is done before damage reduction
COPPER AND IRON SELL FOR SHIT
AND SINCE IT TAKES SO LONG, YOU GET HUNGRY
SO YOU USE THE MONEY YOU JUST EARNED TO BUY FOOD
ITS NEGATIVE INCOME
DONT FUCKING MINE COPPER
>getting good
>able to beat up bandits
>mistakenly travel to far inland
>run into the man-eating giraffes
>get eaten and lose everything
welp
The reason it is not recommended is because it is the bare minimum you can do in Kenshi and survive. 1 copper ore and you can afford a bed and a meal. You don't even have to play the game. Is it a valid method of early game money? Absolutely. Have fun mining copper for hours. In the same amount of time you can lure bandits into guards and strip them for bandages and gear.
bro, your athletics? giraffes have a massive attack delay
How do I make the experience fresh again after several playthroughs to max stats and map pretty much known now?
I miss that joy of discovering bizzare and unexpected things
grind, it's a numbers game
a single foodcube sells for 1k, no way you can afford that with "just" 1 copper ore
so what i got from the replies are getting my teeth kicked in is good don't mine and train athletics ok i'll give it a go
there are giraffes in this game?
leveling Labor is pretty handy in the long term.
Be sure that any of your pawns, regardless of weapon of choice, start their training with a katana. Once you get your dex to a proper level, move on to your definitive weapon, and keep a wakizashi, ninjato or katana at the hip. Otherwise you'll have a squad of oafs who can't swing their planks fast enough and will spend more time healing than actually fighting
mod the game and play as a fishguy
make a goal of killing or capturing every single living npc in the world, none respawn except for patrols in the wild so making a dead world is 100% possible
big, carnivorous giraffes
>there are giraffes in this game?
They're more rape carnivore brachiosaurids than giraffes.