Pitch a new Star Fox game that would be sure to sell well enough.
Pitch a new Star Fox game that would be sure to sell well enough
Something akin to Super Mario 64 where you can freely traverse the Lylat System as a hub, discover unknown planets, and enter them either as classic linear levels or more open-ended levels. Also place more emphasis on having Fox interact with his crew with things like having convos in the Great Fox, commanding them to do specific actions during dogfights or level traversal, etc.
Fox and the gang have to liberate the galaxy from the evil empire of the fish overlord and have to fight off the team of StarFish led by their leader Choco. In a rail shooter setting.
Zero Deluxe would sell gangbusters on Switch, don't even pretend it wouldn't.
Wolf O'donnell dating sim
Fleet strategy battles would be interesting to have. I like the idea of an exploration of a hub to open up areas.
just make adventures 2 with a big budget and akshually well designed rail shooter/dogfight sections, guaranteed hit
Literally Assault 2 but with branching paths.
Take Zero
make improvements
get rid of the gamepad bullshit
Make new levels and not another 64 redo
Done
I like how furries just ignore the fact Logosi isn't actually hot and was originally drawn to look hideous on purpose.
You can't guarantee sales, they're basically random.
Just make a good Star Fox game for the sole purpose of making a good Star Fox game and not to show off whatever weird gimmick Miyamoto pulls out of a hat.
same can be said for Blaid, he's meant to look like a mangled withered animal but he's always drawn like a generic wolf, it sucks
You need gimmicks that make 75% of the people happy and 25% of them seethe like BOTW's weapon durability.
Not gimmicks like bad motion controls that literally only one aging out of touch man liked.
>Literally Assault 2 but with branching paths.
The fuck is that supposed to mean?
People here will continue to because a lot of people like to blame zero failing solely for it being a bad game with motion controls rather than its situation being on the wii U when it was already considered a failed system
It's not even the motion control that sucks in Zero, at least in Arwing sections, using gyro to aim the targeting reticule is pretty nice in theory.
It's the retarded gamepad screen oriented gameplay that has never worked in any WiiU game unless your intention was to obscure the player's view of the main screen.
The reticule on the main screen is actually innacurate, only the gamepad screen has pixel perfect accuracy. Sometimes the game has a forced perspective on the main screen which doesn't even let you see what's in front of your vehicle unless you look at the gamepad (which is always stuck in hood cam mode).
Whichever genius thought this was a good idea needed to be lynched frankly.
Let's add to that the fact that Zero has less routes/systems to actually visit compared to SF64, the horrible gyrocopter sections you will be forced to go through because of lack of route variety, and the inter-pilot banter not being as good as 64 either, overall the game is straight up worse than it's predecessor.
I feel like there are too many misconceptions around Zero and why it is a flawed, flawed game.
The worst part is, with effort, it could be turned around into a great rail shooter game. But that's never going to happen.
tl;dr fuck Miyamoto
You play as a human male and all of the other characters are female. During and between missions you can interact with them in various ways. Has romance, mind break, and harem routes involving each character.
>and all of the other characters are female
That won't sell since most of Star Fox fans are raging homosexuals
I think Zero fundamentally just has too much baggage surrounding it. It was a game designed first and foremost to push a controller that literally doesn't even exist anymore and in terms of perception amongst the populace is right up there with BK Nuts & Bolts and Metroid Other M in terms of "series killers". You may as well just make a new game that borrows some of Zero's assets/ideas.