What made the first Mass Effect so much better than the sequels...

What made the first Mass Effect so much better than the sequels? Not to say 2 and 3 are bad but there's something really special about the first game that's missing in the sequels.

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"This pistol doesn't have a thermal clip" sums up everything wrong with the sequels.

2 and 3 are bad. The unique thing about 1 compared to the others is that it's focused on its world first and its story second, with the incredibly expansive Codex telling you everything you need to know about a very broad and grounded SF setting.

Then the writers changed and now Cerberus is some impossibly powerful paramilitary organization with infinite resources because that's what they need to be for the sake of the plot, and you get retarded shit like

It was a RPG about exploring the galaxy and learning its mysteries while meeting new lifeforms while being on the best ship and given full freedom.
It was also the first game so everyone couldn't help but imagine how the sequel will be like after fixing the stuff that needed fixing.
Instead they just removed everything RPG, removed planet exploration, removed the mysteries and replaced it by the "illusive man", etc.
I'm still fucking mad

a sense of wonder

>What made the first Mass Effect so much better than the sequels?
Nostalgia.

This.
ME1 is painful to play and the rover missions are terrible.

It's because it's a pure Bioware RPG.

Bioware wasn't completely dead yet

>ME1 is painful to play and the rover missions are terrible.
Speak for yourself, I replay the trilogy every few years, I always get excited to play ME1.

ME1 feels like a great space novel from 70s
ME2 feels like a summer blockbuster
ME3 feels like game was rushed 2 years early the actual release date

Not being a generic cover-based shooter helped
>nostalgia for this 15-year-old game as opposed to nostalgia for its 12-year-old sequel
Delusional comment

Yes.

ME1 is overrated

nah 1 is easily the best and i only played it for the first time years after 2 came out
people enormously oversell how much of an improvement the combat in 2 and 3 is

A big thing was music, the first one had great unique retro synth music while the second two was more generic and bombastic. It also had this sense of mystery to it as you uncovered the reaper origins.

Nothing, 2 and 3 are better. There is no reason to really play one, story can be summed up in the codex because there is nothing to do, everything is copy paste.

still the best space game

But they also undersell how much of an improvement everything else is. Characters aren't just lore dumps, locations aren't just copy-pasted corridors, classes and squad specs aren't just same shit in different combinations, Shepard doesn't just sound like he's reading lines off a list, non-main plot events aren't just text boxes describing what's happening to the player. ME1 is good but 80% of its appeal is in the Codex and planet descriptions. And the rest 20% is in the lens flare, Mako drives and the Vigil theme.

I just replayed through one and had an absolute blast. Got halfway through Kasumis stupid heist mission on the subject one, watched her jump and noscope all over a fucking helicopter and immediately uninstalled. 2 is bad and 3 is worse. Ironically 2 being good was the product of nostalgia more than 1.

>locations aren't just copy-pasted corridors
Unless you mean the Mako planet, which they just removed instead of fixing it, nothing is copy pasted.
The only appeal of ME2 and ME3 are ahah guns go brrrr

>Unless you mean the Mako planet
Which is more than half of the play time. Don't play dumb user. ME1 is a good game but it was cutting corners in so many ways it should be considered criminal to even call it an RPG.

Don't do the optional side content if you don't like it

ME1 is the worst game in the series

>actually has worldbuilding and exploration
>characters are grounded and make sense
It's way more of an RPG than a second rate Gears of war rip off with a cast of bloated special snowflake characters and absolute cringe quests and writing.

ME2 cut so much content, story and features it should be criminal to call it a ME game

>Which is more than half of the play time.
None of that is part of the main story and only a few missions will take you to those planets.

>with a cast of bloated special snowflake characters
Though it made sense in the context of ME2s story, your squad in ME1 came so organically and their backstories felt natural compared to the sequels.

>What made the first Mass Effect so much better than the sequels? Not to say 2 and 3 are bad but there's something really special about the first game that's missing in the sequels.

Consistent lore, very tight writing and appeal of a new franchise. They diluted the wirting in ME2 and it went downhill from there.

Pic rel - it started there. Literally one of the first scenes in the ME2.

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Sure, let me just skip 70% of the game because the devs didn't bother with it.

The atmosphere and writing, which was the main draw anyways. After the LE patched up the gameplay it's not really a contest anymore, rather the real fight is between ME3 + all DLCs vs. ME2 + all DLCs for second place.
And surprising even to myself, ten years later, I think ME3 wins that battle.

Is that why you like 3? The game where they didn't even bother to add 70% of it?

Man you must hate every single RPG if you hate side content this much

Nah ME2 is the best one

>the reason we use thermal clips is to maximize rate of fire
>also 80% of the weapons you use have incredibly slow rates of fire or magazines so small as to be useless
I hate it so fucking much.

Why do you assume I like 3? I like 1 the most. No reason to be dumb about its glaring flaws, you make yourself sound like a cultist.

Picking renegade dialog options was entertaining. It still bugs me to this day they don't influence the story.

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All of ME1 squadmates are special snowflakes. You just didn't notice because they're more of wiki entries on their species than characters.

Did I type this? Literally what I came here to say.