I do not understand the appeal of turn-based JRPGs

I do not understand the appeal of turn-based JRPGs
I like turn-based combat when it's like XCOM or Fire Emblem, where you can actually move characters around to strategize, but stuff like Dragon Quest is so tedious and redundant it just puts me to sleep

Attached: DQ11.jpg (1920x1080, 1.15M)

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I like seeing numbers go up, the stories in JRPGs are usually above most other games, bosses usually require strategy

I do not see the appeal of Fire Emblem. Seems like the most milquetoast Strategy RPG ever made.
I do not understand the appeal of Moba games. They seem to only cause people to go into aggressive spathic fits of rage.

>Dragon Quest puts me to sleep
thats the point. its meant for 30 min bursts before bed. the game even has an auto battle opiton... i think JRPGs are all about the story, they are barely even "role playing games".

That's kind of an unfair comparison because Dragon Quest is ridiculously boring, bland autopilot shit, even by JRPG standards.

I do not remember asking

Fire emblem is babby's first SRPG and is actually far less strategic than some of the more autistic JRPGs like EO where there is no movement in combat

I like the simplistic JRPG combat in Fantasian. It’s very tightly tuned so I felt challenged all the time. Sometimes it felt unfair, but then I figured out how to exploit the game mechanics better.

You retards realize that you can just cut ahead in games like this by skipping some battles till the area become more challenging and the games become strategic?

for me it is combat systems with so much nuance it looks like random crap happening every turn
youtube.com/watch?v=72Bq8C_WBuo

yeah but a fight in XCOM also lasts a lot longer, which would make the pace of a JRPG even slower

I understand not liking it but I don't see how it's tedious. DQ11 is very snappy, animations don't take long at all.

Tedious? I can see it being seen as dull but it's incredibly simple and straight forward.

I also don't think people realize that DQ11 without turning on "stronger monsters" or w/e it's called is one of the easiest JRPGs ever made. It's easier than Chrono Trigger.

I just like watching animation and don't want to think much it's just a video game

>fire emblem
>strategize
Rock paper scissors requires so much strategy

NTA, I put 25h into dqxi, it has its charm but the gameplay is boring as hell.
Also have draconic quest activated for monsters. Doesnt change shit, you just have to be extra careful and not skip battles.
Octopath, with all its flaws, managed to keep my interest and I'm still considering doing a bit of grind for the secret final boss.
Smt V even with an almost inexistent story still has much better gameplay. Dqxi is hurt by its gameplay while everything else about it is appealing. Shame

filtered

cool opinion

Good it means you don’t suffer from ass burgers.

>Octopath
Kek, opinion shat on and discarded in the shit can

It came from dungeons and dragons. Try playing a card game, boardgame too its the same appeal.

Are card games jrpgs?

>I do not understand the appeal of turn-based JRPGs

alright, that's fine.

and we needed to know this about you because?

>but stuff like Dragon Quest is so tedious and redundant it just puts me to sleep
I like turn-based JRPGs and Dragon Quest puts me to sleep as well. I understand why people use DQ as the standard to judge the genre since it practically invented it but doing so is like if you judged the entire FPS genre based off just playing the original DOOM. It's done so little to evolve since its conception that there's nothing that really makes it stand out in any interesting way.

It doesn't, not really. Dungeons & Dragons very much has movement. It's more a bastardization of D&D by way of Wizardry where movement disappeared for easier implementation.