im not watching that but yeah why cant i destroy a lock, break a door or the worst example.....walk over this shin/waist high blockage...or just take the time to remove it myself
>>If I can't find the key to this door why can't I just blow it up and deal with the consequences of that action? This can be done in a scripted game. I don't understand your sudden jump to procedural generation.
Easton Perry
Procedural generation is just a tool. It can be executed well and add some nice variety to the game, and it can be a crutch that devs lean on too hard, rendering everything meaningless. A game like FTL had excellent use of procedural generation, adding just enough to make each run a unique experience without negating the impact of your decisions. A game like Elite Dangerous used procedural generation as a crutch. The game world felt totally lifeless and bland because of it. Nothing was actually important or significant in any tangible way, and nothing the player does matters at all.
Liam Morgan
The problem is that you'll never get meaningful character or story developments out of procedural generation because its primarily too random. I'm sure people will go UH SONY?? MOVIE GAME??? TRANNY???? in response to this, but having a game with at least some good writing isn't the end of the fucking world.
Jack Scott
to add to your point, the artwork will suffer. You cannot curate the artistic design procedurally, not anywhere to the same degree as u can by doing it "normally".