Soul Hackers 2 Sells 52k Copies in Japan in First Week

Wtf bros how come this multi-platform game failed to outsell every other entry in the series?
personacentral.com/soul-hackers-2-sales/

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>couldn't even outsell either raidou
holy shit

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it simply looks like shit

more like flop hackers 2 lol

Majority in Japan bought it on pc.

Because it's a bad game.

lol

With all that competition it's not that bad

>Wtf bros how come this multi-platform game failed to outsell every other entry in the series?
Not on Switch
>INB4 REEEE SWITCHTARD
Where else will japanese players will buy the game physically? A PS4 and that's it. The PS5 is in the hands of scalpers that don't buy games, and there's no physical release on PC as far as I'm aware.
>But the PS4 has a huge install base!
It's also an almost 10 years old console, with an online store.

>Majority in Japan bought it on pc

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Digital sales

Does this count digital? It's has good traffic for the game that is

Soul Hackers 2 opens at 2k sales in UK

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For comparison to other SMT spinoffs

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Enjoy the troon pandering niggress roastie games from now on then
That's what Any Forums seems to prefer after all.

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The only appealing thing in Persona games is to get your waifu.
Here, you play as a chick, and the artistic direction appeals to no one. Flashy neon anime things is probably the best thing you can do if you want your game to fail.

>copy paste demons sold at 60
Unironically they got away

Would've bought it but it has denuvo, so I won't pay for it ever.

based

>Raidou 2 outsold Raidou 1
huh, looks like word of mouth really helped it at the time

It's basically an asset flip so it'll still be profitable. 90% of the models are from P5 and SMT5 with some new low effort textures.

They should have just made it as a "remake" like Xenoblade Chronicles and dropped the sequel bait. Who the fuck is gonna play Soul Hackers "2" when the first game is stuck on the 3ds back in 2012. At least Xenoblade had the decency to remake and release it on the switch

It seriously looked like a game they were developing for the Vita then moved to consoles.