How tough is ultrakill?
i love doom and i love devil may cry and ultrakill looks like a fun combination of the two but it seems kinda fast and its been a while since ive played an fps on pc.
like im pretty good at doom and pretty good at dmc but ultrakill seems like its skill floor would be too much for me
How tough is ultrakill?
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Bit spastic but playing like a shitter is perfectly viable.
its one of those games that will make you think damn i wish i had more fingers
you can take it easy through violent if you dont care about ranks
you'll care about ranks eventually though
theres a free demo.
is it up to date with the game or is it a much older version.
i remember hearing how it was originally more rougelite
it was never rougelite the demo is just the first 2 levels
It's very accessible.
Its really easy honestly, even "Violent" is babby mode. If by Doom 1/2, then yeah sure its about as hard as those since they were made to be beaten by keyboard only players as a literally boomer's first fps. DMC3 DMD is far, far harder than anything in Ultrakill, and SS ranking DMC3 DMD is another level that Ultrakill can't even compare to.
If you've played Doom Eternal, its about hurt me plenty tier difficulty. Classic Doom to Ultrakill would be Ultraviolence. DMC3 to Ultrakill would be hard mode equivalent.
Only the bosses are hell. Levels themselves aren't that bad. Doom Eternal is overall harder but trying to P rank everything plus the secret boss will fuck you up.
I don't think what gives Ultrakill its identity is its difficulty but rather the whole game being designed on dumb shit you joke about your friends on what your dream game would have and someone actually had the motivation to do it. Like hey, what if a game gave you a rocket launcher but instead of rocket jumping you just ride the rocket itself. Or what if in the Cronos boss fight in God of War instead of climbing ontop of him you just punch back his attacks, but actually in game and not some dumb cutscene that 99% of other games would have done.
Bosses are the most overrated thing about ultrakill.
Maybe for you but fuck me if P ranking them doesn't make me want to kill myself.
I don't even bother with Minos, I gladly accepted the D rank. Being able to beat him once was already good enough for me.
Not him, but nah they aren't. FPS games never have good bosses (in fact usually they are abhorrent dogshit), but Ultrakill does.
Minos P was literally the only even slightly challenging thing in Ultrakill. The rest of them job pretty hard, I think the second v2 fight was the only one I had to try a few times to p rank, mostly because I didn't realize that the entire fight comes down to shooting his coins and dpsing him hard enough that he doesn't get to sit in enraged mode and slaughter you with nonstop pistol spam.
what? they are better than the regular levels.
How the fuck do I complete the challenge in the second v2 fight bros?
i didnt realize ammo was infinite
It's not, you just have a lot of ammo that you have to ration throughout the entire campaign
I just hate that if you dont one shot the first boss you have to restart over cause you'll be short of ammo by the end of the campaign
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I managed to nohit minos prime after about 2 and a half hours of attempts. Feels good man.
Idk how you can unironically think this. Bosses in FPS games are pretty much universally shit. The only bosses I think in Ultrakill that are a little too easy are the first time you fight Gabriel, and the first time you fight V1. I don't know why they let you kill V1 while he's still bowing. Gabriel is more excusable because the intent to expand his moveset over the 3 times we're likely to fight him is pretty clear. I guess you could also include the Corpse of King Minos into this category, but I think new players will actually struggle more with that fight than either V1 or Gabriel. It's just more to manage visually.
Idk if you've watched Hakita's development stream he uploaded before the Greed layer came out, but he elaborated on why the other two difficulties haven't been implemented yet. He doesnt want to add anything higher than violent because he wants to be able to tune them around the players full arsenal. This likely means that harder enemies will appear on earlier stages. I'm pretty excited for the higher difficulties, whenever they appear.
It's a good challenging game, though the changes will alter that a bit. You have many tools and you just figure out what you like and then some tech and synergy with it. If something seems useless, it usually has a trick to breaking it.
There is a shortcut trough a slightly open door, use the whiplash to grab the skull trough it and make it open fully also slamming on the bounce pad makes you go up faster
Thank you user