Finish pic related

>finish pic related
>you don't get to see the cat reunite with its friends/family from the beginning
What the fuck?
Stray thread

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This game needs character creation. Or at least a nicer looking cat. It looks uncanny.

It is kind of odd they didn't let you customize the cat. It wouldn't have conflicted with anything in the narrative and I'm sure cat lovers would've enjoyed making versions of their own cat.

Toxoplasmosis walking simulator

More like gay

>dogcucks still memeing this fake news
lel

Toxoplasmosis increases your testosterone

The cat is based off a IRL cat, and it would be racist as fuck to be able to customize his fur pattern or color. Imagine if you cast Vin Deisel in your game and allowed players to make him black. Fucking chud

Press circle to meow.

I know you're larping, but the fact that this could be a real opinion on any other website depresses me.

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He's not black???

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>What the fuck?
Did anyone other than closet furries actually give a fuck about the cat by the end? I stopped caring one-third into the game about about even being a cat since what I was doing was so out of place.

You're not a furry if you like animals, it's part of being a human being and not a lifeless husk fueled only by aimless rage.

Most (real) people don't insert themselves as the game character, they recognize that they are merely controlling it. Seems you're the furry if you inserted yourself as the cat.

I'm sure cat owners care.

I'm addressing it in the context of the game and OP. Being a cat wasn't used at all properly to let the world tell you what is going on from observing, putting clues together, or anything interesting. It was just or . The game and world would have simply worked without the cat aspect as it wasn't used in any meaningful way outside some perspective scene's at the beginning.

Not self inserting, but it's hard to build a believable dystopian world that got fucked because everyone treats the main character so far out of said character.

It makes for interesting traversal but I agree that the whole "protagonist is a cat" thing felt underutilized, though I'm also not really sure how they could've played it up more.

NTA but the cat protagonist added a lot to the atmosphere in my opinion, and that was the strongest suit of the game by a landslide. Being a small, nimble creature added to the sense of scale of the locations and made exploration more enjoyable. I don't think there was a point to the protagonist being a cat from a narrative perspective other than being immediately friendly which means the robots wouldn't really consider it a threat.

It wasn't underutilized, it wasn't utilized properly for 80% of the game and thus completely wasted the potential of being a cat.

It's like if Half Life, Gordon was replaced by a pretty smart chimp with an HEV telling him what's going on, the entire game no one cares a monkey in an orange suit is running around though and everyone thinks you're key to it all still. It would be retarded, that's what being the cat here felt like. Nothing made sense outside some very scripted areas and scenes.

The cat doing near human like things, then having things explained to them as a human assuming the cat would even give a shit, is absurd. Yes I get robots dunno what cat is or if smart, but then you get introduced to some who knew about cats and humans. This makes the entire thing stupid because why would they address the cat in the actions they did?

The game should have done the mechanics completely different, or made the cat a much smaller part of a larger story. Doing very cat like things and by sheer accident or luck allowing things to happen. Not "time to solve completely unrealistic puzzle a cat would never understand or care about" levels of things.

The point of the cat is guaranteed massive sales for filling a hole in the market.

>The cat doing near human like things, then having things explained to them as a human assuming the cat would even give a shit, is absurd
This is true, but I didn't really mind that. I can understand why it'd bother you though.
>The point of the cat is guaranteed massive sales for filling a hole in the market
I am aware. The game would not have been talked about anywhere near as much if the protagonist was just one of the robots. Still, I do think playing as a cat added to the atmosphere of the game.

Is it just me or does the cat act too domesticated for a feral cat in this game.

It feels more like playing as a cat avatar instead of a actual kot.

The real 'under my skin' thing about this game is it could have been much much better.

Either
A) Write the cat doing simple puzzles cats would to in order to be part of a larger story and changing the dynamic of the world. Such as:
>on a ledge knocking down objects to make bad robots get distracted
>view things from the sidelines unable to help where the player understands what's going on moreso
>walking through areas where the world tells you what happened via visual clues, automated recordings, etc. drop the exposition robot entirely
>having things lead the cat like a laser pointer dot, light, or old human toy
This would be far more believable
B) Replace the cat with something else that would make sense
>Mad scientist during the outbreak copied his mind into a robot but it wasn't complete and only started coming online after some accident
>some dude froze his kid to protect him from getting sick and it auto released after X years, lack of talking due to being scared or some shit
This would also work as then exposition would somewhat make sense as it would feel normal to be doing the puzzles, getting exposition, etc.

It's just the context of the game and immersion of the world is constantly broken. Like why would cats be scared of lasers, if anything they run up to it and try to claw it.

Yeah 100% this, I am sure there was something more there in the original builds but after the hype grew it morphed into what we got.