Why is the "kill/die in onehit" indie genre so good?

Why is the "kill/die in onehit" indie genre so good?

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"INTSENSE, ADRENALINE PUMPING GAMEPLAY & MUSIC"

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It's not. All of those games have critical design flaws that make them anti-fun.

Because dying is already enough of a punishment, forcing me to sit through tedium because I died doesn't help me learn anything, it's just irritating and makes me not want to play your game.

provide some examples

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i was doing a run trough all the Metal Slugs, i shoot someone in the face and it fucking melted, it FUCKING MELTED, shit was so cash all these nu-indie games are garbage okeyish music

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what the fuck am I looking at here

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>good music
>They are quite challenging

The instant restarts with no loading screen or any other bs is something I wish was just standard in every vidya ever made honestly. Good post.

you know i gots to try dat hussy

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But why do it on an actual video game thread

Is there any other game like hotline Miami 2? I have already finished it 19 times

simple and addictive gameplay combined with an absolutly sublime soundtrack

Heat Signature. It's sci-fi Hotline Miami but slower and kinda shit. It's fun for a while but everything being procedurally generated gets old really fast. Worth trying out at least once tho

I wish Katana Zero would be released on my SnoyStation

I'm with you, but they won't be.

Speed.

Maybe Ruiner, although its slightly different. I wanted to add it to the OP image, but idk if its a perfect fit.

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The Kong Kong Massacre

Which one sounds better to you?
>one bullet, one kill
vs
>shotgun to the head
>"Ouch! You're so going to regret that!"
>shotgun to the head
>shotgun to the head
>shotgun to the head
>reload
>shotgun to the head
>shotgun to the head
>melee
>"I yield! I yield!"