As somebody who is new to Guilty Gear, how should I play Bridgett...

As somebody who is new to Guilty Gear, how should I play Bridgett? My main strategy has been to to use Kickstart Your Heart to get in close, then use a S HS HS combo which pushes them farther away, rinse and repeat with the occasional aerial attack to get through their blocking, but it seems the opposition usually starts to predict this fairly early on.

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Strive sucks play +R

Play Faust instead

The most effective ones are literally just Jack-O players. HKD, setplay, pressure wakeup, mixes with dive and command grab.

number 1: ditch strive
number 2: play AC+R

mash the buttons until they block then command grab. if you're getting hit (which won't happen if ur gud) just dp. that's all you need to do

also ywnbaw

>just dp
Still learning the terminology, what does this mean?

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the superior freak of nature to play as

Strive is braindead so just mash and you'll be okay

forward-down-forward
i.e. dragon punch

When you have meter use KSMH to neutral skip and fast RC into combo/pressure.

Learn the safe jump setup after 2D with slightly delayed 214S 214K cancelled into j.K or j.S. When they respect the safe jump, then you can start mixing in unsafe setups that do shit like fuzzy or crossup with j.236K or grab with j.63214P or whatever you can think of

Learn to option select HS HS 236K on CH to get a link into 2K 2D and repeat the setup above.

Learn to KSMH after command HS into c.S meaty pressure on wake up, obviously being careful if they have a DP.

Learn combos that wall break since Bridget with meter is intimidating. Finding as many conversions as possible that turn into wall break is good, and Bridget has corner to corner ones like webm related. You don't have to get that optimal with it though, the point is just to try your best to wallbreak whenever possible because Bridget's routes are very flexible.

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>just mash
>just *speaks a different language*

so which is it?

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Fap to his / her / their porn and play Faust instead.

Depends on how good your opponent is

ignore that twitter combo shit. notice how that cost full meter just to look cool

mashing will work to an extent, it just depends on the opponents you face and how you adapt and improve with the character

One post is giving you actual advice. The other one is being a lazy faggot. Take a guess which you should trust.

basically try to get setplay as much as possible. 2k is your fastest move (5f) so get used to 2k > 2D > S yoyo set > roll > mix. Mix being j.k > 2k, j.h (whiff) grab, let roll hit or whatever else, just lab a minute on sol 5k and grab, maybe dp for safejump but I wouldn't bother this early (beating wakeup mash is very important).
Also both the S or H followups that knock back, you can do 236k[6] > c.S to get a meaty.
Bridget is an unconventional design where you want to actually be as close to the enemy as you can but only when you have advantage, otherwise stay mid screen untill you can get something going.

>full meter
you blind that was just 50 for the ender, which was also optional

>that cost full meter just to look cool
nigger what

that's a 0 meter combo other than the ender which you could just switch with 6HS

check your numpad, those numbers are the stick position as player one for motions, buttons are simple enough, dp is for dragon punch style moves(shoryuken), so 623, generally speaking invulnerability frame, good startup, but punishable.
jc for jump cancel and rc for roman cancel, although i'm not sure how deep strive's gameplay goes.
don't be afraid of a nomenclature you don't know, if i can read a command list you can read a combo.

>uses number notation, abbreviations, and move inputs
>uses terms like fuzzy, neutral, safe, meaty
>op doesn't even know what dp means

real great advice there

>hi how do I play this setplay heavy character?
>ignore that informative shit, just mash lol

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Well I play on the PS4 so it's a little confusing to me. That being said, I do hate dragon-punches, they're really hard for me to nail down on the analogue stick or the d-pad.

>uses number notation, abbreviations, and move inputs
>uses terms like fuzzy, neutral, safe, meaty
It's pretty easy to learn all of these things within your first week of touching a fighting game for the first time in your life.

you can always do a double quarter circle. every single fighting game will recognize the input as a dp, and it's not really slower if you can't pull them of naturally anyway.

he's cute

I'd recommend avoiding the analogue stick and focusing on the dpad

I'll keep that in mind, I may be young but I've got old man hands so some of the combos that require very speedy inputs are just beyond me.

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>responding to someone who clearly knows nothing about the game but pretends to anyway
That aside try to get close and mix like a motherfucker you have that advancing command grab for a reason. close the gaps,don't get too predictable with the skates and H buttons

Any particular reason? I find the analogue stick a bit easer right now, though admittedly I occasionally do a move I don't intend and I have trouble pulling off the overdrive moves.

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