Thoughts on Ringo's bubble butt?

Thoughts on Ringo's bubble butt?

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denuvo

flat and barebones like her game's dungeons

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denuvo so it is pretty much dead

kek, dead on arrival, what a trainwreck

Where is it?

That animation is terrible, dude. Looks like an early 64 game.

I think I'd rather control other party members in the field.

Her butt? I don't really care. Now, her forehead on the other hand... I'd really polish it.

Nice 2003 animation

looking pretty deflated if you ask the entirety of game critics

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retarded

>shills DESPERATELY trying to get people to talk about soulless hackers 2
Enjoy your flop

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Her facial expressions doesn't even more, and her head is so stiff and robotic. You are right. The Nintendo 64 had better animations than that garbage.

Its literally just default tweening between two keyposes, it's the absolute minimum effort they could have put in the animation

based, it's an offense to actual bubble butts

>didn't give one to Arrow either
Who is this even for?

Didn't NEO flop hard?

the 3 imaginary people that enjoyed #FE

They'd probably be pretty disappointed too considering this seems like a downgrade in dungeon design and gameplay mechanics and no musical numbers.

These games have nothing to do with eachother. They don't even look similar.
Where did these shitposters come from? What kind of victory are they looking for?

Yeah but that was mainly due to Squeenix’s poor marketing.
> >sequel to a previously dead IP
>evolved from 2D to 3D graphics
>badly marketed
Hell, even Ringo and Rindo sound similar to one another. But in NEO’s case, it actually managed to pull together the old crew to make a sequel that feels inline with the original yet still distinct enough to be its own thing.

Both are long awaited sequels, both are flops, but one is kino and the other is soul hackers 2

>Not Persona social links
>Not hard mechanics like SMT

Who is this game for?

>hard mechanics
?

>Posting Neo
Guess you like two flops then

>make a sequel to soulhackers like 20 years later
>drop the aesthetic
>drop the gameplay
>drop demon loyalty
>make a painfully cookie cutter 4 party member jrpg packed full of clichéd characters and story beats
>also make it look worse than a switch game despite being exclusive to more powerful hardware

What the fuck were they thinking?

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>long awaited sequels
Was anyone even waiting for a Soul Hackers 2?