Did Guilty Gear save fighting games?
Did Guilty Gear save fighting games?
Didn't MK11 sell 12 million?
>airdasher trash saving anything
lol. lmao.
*v-shifts away*
No, only Project L can save fighting games now.
SFV and Tekken 7 had higher numbers before the Bridget patch despite not having content for longer.
is dime's guitar actually in fortnite?
What the fuck is that picture that the author has?
This is the power of TRANS RIGHTS.
Nobody respects MK.
And of course, no Asian players take MK seriously, and they are considered the best players in the genre.
More importantly, it's a sign that anime fighters can be successful too without relying on an existing IP like DBFZ.
Doesn't matter how much you sell if you kill it faster than every other game, causing less people to continue playing. Even GBVS had a longer shelf life.
I'm surprised Guilty Gear has survived as long as it has if no other title before has ever even crossed the one million mark.
>24 years old franchise
>only one to sell over 1M after all that time
lol
and how many GG copies sold in asia?
It's a sign that anime fighters can be successful if you strip them of their identity. A new Blazblue won't do well unless they do the same as Strive: strip of most gameplay complexities, make it less anime, add a shit ton of vocal tracks because songs without lyrics are too videogamey for normalfags.
>A new Blazblue won't do well unless they do the same as Strive: strip of most gameplay complexities, make it less anime, add a shit ton of vocal tracks because songs without lyrics are too videogamey for normalfags.
I'm glad Mori has some dignity.
i dont see any trans colors in that celebratory image, nigger.
>and how many GG copies sold in asia?
Probably less?
I think they're still getting there but I feel as though marketing had almost the same amount of contribution to this milestone, for better or for worse. Plus GG's relative competition have been dropping like flies for the past year.
>A new Blazblue won't do well unless they do the same as Strive
This has little bearing to do with the point but just a quick reminder, BBTAG sold more than BBCF partly because due to dubfags boycotting BBCF.
As for what a game NEEDS to do to sell as much as Strive, I sincerely think MARKETING yourself as not being too difficult to figure out, over being necessarily "simplified", could potentially work.
And let's be fair, GG at the very least LOOKS good. Of course, I won't deny it being such an easy game to just jump into was also a part of its massive success too.
Not sure if spending four years of development hell to have his gacha die in 11 months is dignity
I mean pretty much every other fighter on the market tends to hit the 1 mil threshold. The only reason this is remarkable is because it's the first time GG specifically has done it. Ain't even the first ArcSys fighter to get to that point.
Though Strive is also the most accessible game so whether or not this is a boon depends on how happy you are that FGCfags probably outnumber the people who actually cared about the lore and characters.
Seems to be the way many of the more obscure games are going these days.
Wow, it's almost like diversity matters, isn't it? I hope other jap devs are taking notes right now *wink wink*
according to kofxv fans, no, kofxv did with shingo and kim kaphwan, and all strive did was cater to trannies
>tfw you need to wait for Street Fighter 7 in hopes that the game will look half as good as arc system games that came out over a decade before it
>The PlayStation 4 version of KoF XV was the 8th bestselling retail game during its first week of release in Japan, with 9,062 physical copies being sold. The PlayStation 5 version sold 2,414 physical copies in Japan throughout the same week, making it the 22nd bestselling retail game of the week in the country.
Do we have numbers of Taiwan, Korea, and Mexico yet?
Arc sys games look like absolute garbage lmao
>Doesn't matter how much you sell
FGCfags are this delusional. Publishers give zero fucks about live player base if it is not a literal Gacha with recurring expenses, how many copies sold are all that matters. That’s why it took this long for fighting game developers to star caring about net play that doesn’t suck, they always saw the active user base as a small drop in the ocean if people who just buy the game play the maybe once on Arcade and then just never touch it again.
mexico pirated because they can play locals and korea went back to parsec kofxiii and taiwan is part of china so they play kof97
Arcsoys will be waiting forever for a game that is well designed