Man, what if rpg but but the fighting processes is actually interesting

>man, what if rpg but but the fighting processes is actually interesting
It's depressing how stupid people in the industry is and how they doesn't see easy ways to make genres better.

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The problem is that they miserably fail at the "RPG" bit.
Elden Ring is guilty of that, in the instances where you're stuck in a trash fight where there's no good design to hold the whole thing together, you can't fall back to RPG mechanics to make up for it because they're extremely abortive.
In most RPGs, the proper use of arms, armor, equipment, and especially the acquiral of power through level up perks and traits makes up for a reduced focus on the actual combat system itself. The souls formula gives emphasis to really none of these things, the only really impactful ways of power acquisition for players come from being whatever level you need to be at to equip the weapon you want, and after that point, weapon upgrades that are a pure and simple "you do more damage" bonus.
Nowdays it's fundamentally more of an action game with RPG elements rather than the other way around.

Souls has choices that matter, really different endings, interesting dialogue and freedom of builds creation. What the fuck are you talking about, autist?

except it isn't and it gets old pretty fucking fast

And which RPG has a better combat system? I'm listening.

>Souls gameplay
>interesting

rpgs are the cancer of game design

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>And which RPG has a better combat system? I'm listening.

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>what if Sekiro but realistic
Nice try PStard.

Dragon's Dogma thanks to the variety of approaches you can have in a single playthrough, it also lets you climb giant monsters which is far more interesting than just hitting big monster foot and big monster tail
but it doesn't really matter, RPGs are many and Dark Souls rely almost only on its combat system since the game progression only happens by fighting and it really gets boring the more you play

I think the genius of these games boils down to being able to beat them all at level 1. There are no mandatory stat checks where you're forced to be a certain level, you can always push through the game with skill alone. There also isn't any RNG from stats like crits or chance on hit which is also deliberate and helps keep the game consistent as a skill check instead of a stat check.
There aren't many ARPGs that does this and I'm often asking myself, "why the fuck not".

>There aren't many ARPGs that does this
The TWEWY games and Kingdom Hearts off the top of my head

What are the twenty games?

>Kingdom Hearts
>no mandatory stat checks
Are you seriously?

Elden Ring has two different endings, and and a bunch of Mass Effect 3 tier recolours of one of those.

For the same simple reason why RPGs don't do tactical battles - it's genre for an autistic people who are only interested in collecting equipment. Asmongold himself admitted that he always chooses build that requires the least effort in combat. And Asmongold is a spirit animal for the rpg community.

>Elden Ring has six different possible endings
Your opinion discarded, trash.

TWEWY, not twenty. They’re highly stylized ARPGs that take place in Shibuya, Japan with incredibly customizable battle systems. In those games, you can drop your level to one via a slider that lowers your heart in exchange for a even higher drop rate when it comes to the pins you get at the end of each battle and you stat gains are entirely optional thanks to the food system. It’s especially noticeable in NEO since you have so many ways to tackle battles that playing the game with no stat boosts is a lot more manageable than you think.
You can beat the entirety of KH2 on Lvl 1 Critical with no stat boosts due to how the game doles out abilities with each boss you face down, which is neat.

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the world ends with you, user. Not twenty.

>TWEWY
Oh some niche weebshit gotcha, my argument still stands then, there are very few ARPGs that does this.

Highly recommend giving TWEWY a chance if you can. There’s very few games like them out there and they have a lot more depth in their systems than you might think.

I thought that was a demon sent from hell to torment me through my youtube feed.

>ARPGs
They are action games

there aren't that many aRPGs to begin with

Have you checked? There are actually tonnes of them. Try searching for it sometime.

>except it isn't
It is
>and it gets old pretty fucking fast
According to what, From has made them for more than a decade and the numbers clesrly show people love them and all the improvements and new mechanics they make

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How are they not ARPGs?

>and the numbers clesrly show people love them and all the improvements and new mechanics they make
Do you think Fallout 4 is the best in the series?

no, it really isn't

>According to what, From has made them for more than a decade and the numbers clesrly show people love them and all the improvements and new mechanics they make

doesn't mean shit, stale series still sell and popular success never meant anything same for journos reviews (souls game are always better at the start too, DS1's later half is a fucking chore, I can't believe people think it's better than Elden Ring, mountaintops is a lot better than anything from DS1 after Anor Londo)

Fallout 4 was sold solely due to inertia. Fallout 76 showed how Fallout 4 destroyed IP reputation.

>Facts and logic doesn't mean shit to me
Okay autist.

>Fallout 76 showed how Fallout 4 destroyed IP reputation.
>76
76 didn't show any of that, if anything it showed that Publishers forcing a freshmen dev team to stabilize a multiplayer game on a single player engine wasn't the best move.

>sales numbers are linked to quality

holy shit

>Do you think Fallout 4 is the best in the series?
No? Fallout 4 is a looter shooter. People clearly want shallow looter shooters just like they wanted Skyrim 4/5 times
Not my problem
Your claim that Souls are "getting old" is totally unfounded
>doesn't mean shit
It means (You) are wrong
If Souls was getting old it would not sell, period.

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Sheeply eat the name, even if the product is bad, sheeply will still eat it on instinct (see SW: The Rise of Skywalker). If sheeply stopped grabbing your product without thinking, it means that the previous product was really bad.

>I-it doesn't count

>If Souls was getting old it would not sell, period.

Pokemon is getting old and it sells
Mooncrash is one of the best roguelite of the last 20 years and it bombed hard