It's been five years since the release of the console version of Sonic Mania. So, did Mrania Tream gro troo frar or nrot frar enrough?
It's been five years since the release of the console version of Sonic Mania. So...
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comfy is... dead huh...
They're lucky they haven't been hunted down by the Yakuza.
My only problem with Mania is that it's WAY too easy except for a couple of standouts.
The maps all run themselves, and some of the bosses can be beaten in like 5 seconds before you've even seen all their attacks. Even the final boss was pretty easy. Missile Heavy and Metal Sonic were good and challenging, though the racing section with Metal Sonic had too many barriers to movement in my opinion.
Early levels are fine but they need to make the subsequent maps more challenging. And at the end of the day, this is a best-of sort of game, it doesn't have enough originality to be a top-tier game.
Mania is in a really strange spot where it's only really a challenge if you're a newcomer, but all of the references would be missed by someone who isn't a longtime fan.
They should have come up with that no rings mode sooner.
Evidently they did go troo frar, because when they came back for Sonic Origins, Sega sabotaged them instead of listening to them.
Nrot frar enough, that's why I want another 2D Sonic game from them
Not far enough.
For as great as mania is, it doesn't feel original. I don't just mean the "haha ofc not retard they reused zones" stuff. They could've had entirely new zones but with the exact same layouts/gimmicks and this problem would still persist. Even the "new" gimmicks in the original stages are stuff we've already seen before (the orbs in titanic monarch are just the orbs from sonic 3 bonus stages, for example)
The game is still really good, but playing it after sonic 1-3/cd just leaves you with a feeling of 'been there done that' for most of the adventure. Replaying mania just makes me feel like I could replay any of the older games instead and I wouldn't be missing out on anything by doing so.
I agree, but then you have the retards like the guy who game over'd in Oil Ocean 8 times so I can see where the devs were coming from in making it easy. A difficulty selection would be nice.
I don't see how you can EVER die in a game where you can literally take damage unlimited times (Ringless bosses being the exception), but hey.
In other Sonic Mania news, a decompilation just got announced.
github.com
Why though?
Easier modding.
This is a game for people who like Sonic though right? I mean they have to cater to newcomers too but Jeez. Maybe a mode where you start with 1 ring or something and lose it easily? Or you start with 10 rings and gradually lose them over time so you have to rush?
A hard mode where dropped rings can't be picked up, ala the Game Gear games, would be neat.
>gro troo frar or nrot frar enrough
both at the same time. it would have been better if half the game wasn't rehashes, or alternatively if it was a game of only rehashes. having both in there was just weird
I blame SEGA
Sick.
>got Mania off the summer sale but didn't touch it because I previously played it on Switch
>this happens
Hell yeah motherfucker
wasn't this already on PC? How will this help?
People still struggle with more advanced modding for Mania to this day, this should make it easier to do.
I liked this game overall but they should not have had Tails playable in fact he should be deprecated from the franchise entirely, he is both overpowered and canonically disallusioned. Knuckles is more salient and probased in this regard as a player two.
Tell me your first game was Sonic and Knuckles without telling me your first game was Sonic and Knuckles.
Don't bother, he's the same guy that shrieks about how shit Tails is, "FUCKING SALIENT".
>BTFOd Sonic Team so hard that the pitch for a sequel was rejected