When will rpg abandon the autistic part of the audience? Autists hold the genre back...

When will rpg abandon the autistic part of the audience? Autists hold the genre back, it is dead weight and minority among the population of the earth, only by rejecting them can the genre regain its former glory.

P.S.
By autism I meant a tendency where the bulk of the game is built around ultra-narrow specialization and one skill/ability/spell spamming.

Attached: level-1-character-firing-an-ordinary-pistol-level-99-character-16666714.png (500x449, 74.67K)

So you just want multiclassing?

This is why I hate guns in RPGs.

>P.S.
>By autism I meant
Start with what your gripe is before bitching. This is like writing a wall of text followed by a TL;DR

in early phantasy star games damage from guns is always fixed, regardless of your level or enemies defense

lv 99 implies he has 100% accuracy on the weak spot

>when you finally get that Dex to Damage feat

>strongest armor in the game looks like your first armor
Now there's a trope I can get behind.

>if your legendary fighter can handle more than one type of weapon it is multiclassing
Why rpgtards like this?

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it's difficult to think of games where this image is actually applicable. usually player stats will not increase weapon damage, only rolls such as crit chance and accuracy. the exception being strength stat boosting melee, which makes sense unless it's with daggers.

>usually player stats will not increase weapon damage, only rolls such as crit chance and accuracy
>crit do not not increase weapon damage
Go away autistic, you are not welcomed in this thread.

this is basically every JRPG, dipshit.

Also Fallout series and any dnd based game.

In DnD everything is a representation of the reality.
Hit Points doesn't reflect you actually getting hit. But more of an overall concept of how well you're doing in the battle.
In the case of the OP example, it's about accuracy. At level one you're more likely to get a grazing shot, or deflected entirely off armor. At 99 your aim is so good you can ricochet it off his belt buckle and bounce it up into his frontal cortex.

That's the logic.
Kids too dumb to take anything but literal these days. No imagination. Shamfuru.

>games needs to be heckin realistic
no

this is why western gaming is garbage

>dnd is shit for autists
No shit, Sherlock.

>This is like writing a wall of text followed by a TL;DR
They do that on r*ddit ALL the time
You read the whole damn story and then a summary at the fucking end, what's the point???

Games need to be fun, spamming one move for 80 hours is not fun, you're retarded autist.

>Autists
>Imagination and creativity

>>Imagination and creativity
>dnd
LMAO, dnd autists is people have that have the least imagination and creativity on the planet ever. All their talk is about how to use the rules to do more damage and how to mine max.

Shut the fuck up and play FIFA and Apex, non-autist

>by autism I mean vaguely defined shit
Lmao.
If you don't like gameplay just LFG yourself a ttrpg without crunch

>"I'm not autistic, they are!"
>Groups people into easily defined categories in order to simplify life experience.
Go back to watching MLP, user.

You're not wrong about abstraction, but abstraction is a dumb fucking concept in video games. Abstraction works in D&D because you're a bunch of faggoty fucks sitting around a table trying to compress math and statistics on a piece of paper during a limited few hour timespan each week. Video games compute everything for you. 34HP and 1d6+2 damage is fine with a pen and paper in your hand, but you don't have to do any math to have complex limb damage and damage/armor calculations. Thus, a video game using dumbed-down abstract concepts is shit design.

X-Com 2012 is the prime example of this, being babby's first D&D clone with simplified mechanics.

yes, real life is awesome

Should make gunners the crit class and instead have them deal fixed damage and instead as you level up your crit chance and crit damage multiplier get better, as well as your overall accuracy.

Sorry, but noticing trends is not autism.

>Confuses the ability to achieve something with efficacy in conveyance.
You'd fit right in as an American PC game designer in 1993.

>noticing trends = "NOOOOO THIS IS IMPOSSIBLE STOP DESTROYING MY WORLDVIEW"
Make sure to change your diaper every few days.

>Abstraction works in D&D
No, it doesn't work, and a lot of hardcore ttrpgs fans hate this simplistic tash with passions.

I don't actually understand what OP wants anymore. Just play an action oriented game if RPG systems don't do it for you?

Cry more, autist.

Is it even a game if the physics in my donkeys balls don't influence my chance to fire a gun accurately?