Can we talk about just how badly designed this fight is...

Can we talk about just how badly designed this fight is? It's absolutely horrible and should not have been released as is.

>fight is boring and drawn out.
>boss is aggressive but mechanics do not reward aggressive play
>only threat in the bossfight is a random instakill move that the boss can spam 4 times in a row if she fells like it
>if you attack and she decides to do the move, you are instantly dead
>you have to play the same boring and drawn out fight over and over again and just hope that the random instakill move doesn't get you or that you happen to be far away so you can run and then dodge
>second phase is extremely aggressive but also leaves no room for you punishing that aggression

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>Can we talk about just how badly designed this fight is?
No, you get banned for criticizing fromsoft games now

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Sounds like a skill issue on your part lmao

I read your post, but it was all whining about your skill issue

>Can we talk about just how badly designed this fight is?

We have. Multiple times. Since release. We all know the issues. Waterfowl dance does too much damage, health vamp is overtuned, no reliable stuns, etc etc.

The crux of the issue is that the game is too easy with spirit ashes and too hard without. Now I'm going to stop being an asshole and say that I hope they learn from this mistake in the DLC, if there is one, and restrict summons or find some other way of tuning the difficulty

>I hope they learn from this mistake in the DLC
Literally every single dlc from FS I played contained bosses that were way harder, than the bosses of the base game, so I doubt it.

It's remarkable just how much seething ass anguish Malenia has generated

Truly fromsoft best girl by a light year.

True, but bosses in base Elden Ring are designed with spirit ashes in mind. So hopefully the dlc will have some bosses where ashes can't be used or are countered in some way. Then we can get some nice, classically difficult bosses.

But she's black.

why did they nerf radahnn but not her? Radahnn didn't need to be nerfed, he was fair fight with no bullshit moves.

They know casuals wouldn't reach her.

are from drones this fragile?

git gud

also, she is 100% optional

I prefer Radahn. He's stronger than her, too.

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>fight is boring and drawn out.
literally the fastest in the game
>boss is aggressive but mechanics do not reward aggressive play
the stagger mechanic literally does this and gives you the best amount of dps
>only threat in the bossfight is a random instakill move that the boss can spam 4 times in a row if she fells like it
which you can counter in multiple, multiple ways and even counter attack it in the middle and after
>second phase is extremely aggressive but also leaves no room for you punishing that aggression
skill issue

It's a stalemate, user. She couldn't finish him off and take his rune, which is what they fought for.

She filtered so many redditoids and incels like you it's honestly unreal. Based FROM.

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Sounds like she lost.

>take his rune, which is what they fought for.
Lorelet retard-kun...Oh dear...No wonder you like Radahn...

Smell that? That's the smell of radahncope

>>boss is aggressive but mechanics do not reward aggressive play
I only beat her when I let go of the Dark Souls and went full Bloodborn monke mode on her ass

These people bought the game. It's not like they hated it. They should be able to enjoy more of it somehow.
It used to be that you got filtered on a quarter by quarter basis, and could quit at any time. But it seems like Soulfags relish in marketing to everyone, getting their support for the franchise, and yet filtering them on top of it. Absolute kiked to the max.

How is that a cope? She had to fucking nuke the whole peninsula to prevent her loss.
She literally went "Nuh Hunn, you didn't win" and ran away

>bosses in base Elden Ring are designed with spirit ashes in mind
I don't see anything in the design of boss movesets that would indicate this. The AI isn't good enough at handling the split aggression. Even if its a basic summon that hardly deals any damage, it still throws out 50% of the bosses pressure.
I purely see spirit summons as a way for people that don't enjoy the mechanics of the fight to still enjoy the other qualities in Elden Ring (Open World, Exploration, Lore, Making a build). There is nothing wrong with that, but the game is designed around 1 on 1 fights.

>She literally went "Nuh Hunn, you didn't win"
radahniggers will never not be a goldmine of chuckles

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Imagine being this fucking bad, if that was the case you would never seen any SL1 runs or even boss fights where the player doesn't even fucking roll and abuse iframes

git good shitter

youtube.com/watch?v=AQ8pCXXYCL4

radahn had some wonky hitboxes fucked with, i fought him pre and post "nerf" and he doesn't feel easier

They don't even want others to use summons. They're the only fanbase who actively shits on potential fans. But wants their money anyways. Otherwise, From can't continue making AAA.

>people say she's a sekiro boss but in a souls game
>aside form waterfowl she's not agressive at all
these must be the same people that call demon of hatred a souls boss even though you can deflect everything he does