why did WoW "die"?
Why did WoW "die"?
Mentally ill developers from 2007-Present.
A myriad of small things that piled up over the year.
Trannys and women with too much stake in development and storytelling
Playerbase friction. There is no agreement between the casual players, the hardcore players, the new players and the old ones on what is actually good game design. You'd think there is one objective right answer but it can't be applied to a game like WoW anymore with how much MMOs have changed and how much the playerbase has not changed
This along with a lack of attention span and desire to be entertained by the playerbase.
The average WoW player doesn't want "fun". They want the complete opposite, to suck every last drop of joy out of it until it is solved, farmed, and they have their trophy. Then they shelve it while talking about how bad it was in hindsight.
It's a job you pay money to go to.
WoW is still the best mmo on the market.
They hired women and "women"
FFXIV players are too busy to actually play the game
>FFXIV players are too busy erping in limsa and grooming sprouts
ftfy
mmos are for stupid people
Is that line still in the game? I would imagine the modern devs want nothing to do with silence of the lambs.
Naturally no one believes twitch viewership is a metric for quality or popularity overall - but within the genre of two directly competing games I've yet to see a good answer as to why the apparently more popular, better game consistently has 5-10x less viewers than WoW and only gets notable viewership when established WoW streamers play it.
This simple fact always ass blasts FFtards so hard
story doesn't matter in an MMO
music doesn't matter in an MMO
characters don't matter in an MMO
lore doesn't matter in an MMO
content doesn't matter in an MMO
community doesn't matter in an MMO
only twitch numbers matter in an MMO
It put the money target on Blizzard’s back.
If not for this single game, the industry would look radically different, and better. Blizzard would still be making amazing games, which other people would copy ad infinitum, creating whole new genres like the moba genre.
Instead, you bought. 50 dollar, 15 dollars a month + micro transaction piece of shit because of how fun it was to be an orc and wander around Thunderbluff. You killed the market, and you killed blizzard. When they fell and everyone tried to make a “wow killer”, the entire hobby was lost.
Not even Pokémon and Halo did the damage this game did. Of course, I never loved those franchises.
>level 20
>Dire Maul
Soulless.
How and why do people Still play this?? Its like over 15 years old. Holy shit, just make a new one.
I would stop and watch a trainwreck before I would a functional train passing by.
15 minutes wait time for a dungeon in WoW
4 minutes wait time for a duty(dungeon) in XIV
keep coping blizzdrone
>just make a new one
user, I... you might want to sit down for this one...
Cataclysm. Shortly after. Lich King was the last time I enjoyed it
>twitch numbers
retard
It's a 18 year old game, it's time to let go
no, new F R E S H wotlk soon
COPE
Mentally ill trannies moved to FF because they couldn't remain in groups and guilds without getting kicked. Random dungeons are for those trannies and lonelies, which is why there's less queuetime in FF.
>same shit everyone already played that'll be dead in 3 months
why bother
What's next, cata? How far will they go with the classic shit?
Yes that is what you are doing
got infested with WoW players
WoW you get banned for so much as looking the wrong way at someone. The game feels like a failed police state, which is why the playerbase died. Nobody wants to live like that.
They've already said they'll follow the money.
>what do you guys, our community, want?
is just code for
>we'll slap this shit together if you'll actually pay for it
WoW tokens and other real world money shop bullshit, simple as
Would rather have a mentally ill playerbase I can ignore or block than a mentally ill developer who shoves their illness in your face constantly and you can't block.