ITT: we brainstorm ideas for the next big game mechanic

ITT: we brainstorm ideas for the next big game mechanic

Attached: 1660460668232.jpg (1386x2688, 1.56M)

You shoot niggers

Dark Souls... but you can rewind time.

Open world
without micro transactions

Impossible, it can't be done.

hard mode
without spouting shit like
>x but with y
something actually original

active control over every muscle in your character's body. every key on your keyboard contracts a muscle.

>press x to inhale
>press y to exhale

QWOP

crafting

Realistic and fully controllable bowel movement system (female characters only)

virtual reality thing you wear on your head, it simulates gravity based upon the weight of the anime girls titty that is on your head in-game

ai generated random quests under the guise of a player searching on a quest list for what tags they want, and then the game ai makes the quest

Puzzle based spellcasting for RPGs. Every spell has a dedicated puzzle that you need to complete in order to cast it's respective spell. The more powerful the spell the larger the puzzle.
This mechanic will ensure immersion by ensuring that only high IQ people play mages

I'm saving all my good ideas for my own game. Fuck off.

Attached: 1650054709409.jpg (798x802, 157.13K)

you are a mailman in iceland
it will be a new thing called a "strand game"
keep this on the dl tho

oh and im getting david cage to be the sole writer director and producer.

Foodfight game where you have to cover a percentage of the enemy's body with muck to eliminate them.

Flight.

you will never make a game

What was the last big game mechanic?

Attached: 1649796883590.jpg (724x783, 471.17K)

Mario Odyssey has the right idea. Imagine odyssey mechanics but in a puzzle like game with grim visuals. Could be cool.

sliding

nice try kojima

maybe