Franchises that died as soon as they listened to gamers

What are some franchises that drastically declined as soon as the developers started taking fans seriously or caring too much about them?

>Smash Bros from Brawl onwards
>64 and Melee had tight mechanics
>Brawl was preceded by a stream of hype about every little aspect (even I was fooled)
>game played like shit
>everything since has been Poochie tier le ebin castlist viral upboat nonsense

>Devil May Cry after 3

It's like they're too cowardly to evolve the series from 3, which is great but made redundant by Batonetta, which was the big leap forward for the genre, moving it away from totally repetitive rooms. Seeing praise for DMC5 is bizarre.

>Metal Gear Solid 4, but then Kojima fixed it

3 was a reversion to convention after 2 but 4 was like layers of fan service packed in to cutscenes. Konami then made a masterpiece no one cared about, Peace Walker, and 5 followed on easily.

>GTA as soon as 5 came out

This is more a consequence of the fact that gaming is so popular and worldwide, we're seeing what will happen when an extremely popular series's fans are the third world hordes or Amerimutt kids. Things will never be the same.

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>tight mechanics
stopped reading

Walter did literally nothing wrong, only women and trannies disagree.

Souls games since BB. Rather than make a good game about knights and mages they make a rhythm and memorization based game to "challenge" hardcore fans.

But since the games also need to be playable for the average consumer you just end up learning specific boss patterns that only matter for that one boss and don't carry over to the next boss you have to memorize.

Kys
Resident Evil

Gwent by far.
CDPR literally deleted the best online CCG out of existence to cater to reddit complaints.

>peacewalker
>masterpiece
some of the stealth was a neat shrink down of mgs3, goofy story, terrible bosses, questionable pokemon mechanic

>Souls games since BB. Rather than make a good game about knights and mages they make a rhythm and memorization based game to "challenge" hardcore fans.
you mean like in BB? with 25 health vials and another way of regaining health? BB was the cancer that started the casualization of souls games, it's by far the easiest in the series too. Sekiro tried but could never fix the cancer BB caused

The Culling that battle royale melee game that released a while ago was so fun but then they started listening to the community over and over and it became garbage

Battlefield

Well, he should have burned that book

wait, what happened

My nigga

>which is great but made redundant by Batonetta
Lmao Trannynettafags are embarassing
>Metal Gear Solid 4, but then Kojima fixed it
Every MGS is a dogshit moviegame regardless of hallways or open world garbage

>>Smash Bros from Brawl onwards
...user, you said this was about developers killing their franchises by LISTENING to gamers.

>bayonetta
>huge leap forward
>dodge to win: the game

>ctrl-f runescape
>0 results
>ctrl-f osrs
>0 results

OSRS is the definitive example for why players playing their own game are fucking stupid and are more concerned with getting whatever stupid content they WANT rather than having even the slightest clue as to what content the game actually NEEDS to be good.

battlefield died without listening to anyone

where did you get the idea that smash devs listened to smash fans to dumb down mechanics?

none of the shit you name are good examples with much proven fan involvement

This, I like games where you can't memorize boss attacks, like

>3 was a reversion to convention after 2

So ... ONE MGS game, the first, is "convention"? The fuck are you trying to say with any of this you retard?

>MGS2 is the first game

Depends on what "fans" you're trying to appeal too. Twitter is an obvious group to hate with extreme prejudice. eSports for some games and even genres was the death of them. RTS was killed by eSports fags, they sucked all fun and happiness out of it. C&C RE1&2 are two of my favorite games and it's mostly because it's unbalanced as fuck, gameplay was built around the single player campaign.