Why did it fail?

Why did it fail?
Why did Sega not make a mini?

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>Why did it fail
It didn't. We failed it.

>Why did it fail?
Sega went full retard for two generations so by the time the DC came into existence nobody else trusted sega and as such did not support it.

>Why did it fail
The PS2, the Saturn, and SEGA America vs SEGA Japan mismanagement and fighting
>Why did Sega not make a mini?
Money and chipset shortage due to pandemic.
nintendolife.com/news/2022/06/sega-has-considered-dreamcast-and-saturn-mini-but-is-worried-about-extreme-costs

Failed because it was going up against the PS2 and Gamecube, two of the biggest consoles ever at the time.

Didn't have enough games. Controller was jank and uncomfortable, no second analog stick. Memory cards IN the controller? No controller vibration included.

no games

It didn't fail.
Sega were just retarded and gave up on it way too soon because they were afraid of the Piss2.

didn't some oldfag had to use like billion thousand yens of his own money to save the company from going bankrupt lol

>GD-Rom was only a marginal improvement over CDs.
>Virtually no piracy protection just when everybody and their cousin started getting easy access to CD burners.
>Press was in Sony's pockets and already calling the DC outdated tech when Sony announced the PS2.
>Sega throwing in the towel almost immediately once the PS2 specs came out.

Dreamcast was quite an innovator for the time but everybody forgets it due to Sony hype and Sega themselves pretending the DC wasn't worth anything.

Remove the word "GameCube" and change the word "two" to "one" and then the 1st paragraph makes sense. GameCube didn't do shit to the PS2 either in terms of market share, commercially, or cultural impact unless you were at or under the age of 12 or MAYBE 13 at the time.

Pretty sure melee sold gangbusters.

>snoy revisionist never misses a chance to spout their nonsense
>even goes "but but NINTENDO" in a Dreamcast thread

rent free forever

Too many arcade ports, which were perfect ports, but games were changing and not having DVD capability. PS2 being a DVD player was the move that won that generation. GTA 3 sealed it.

>PS2 and Gamecube, two of the biggest consoles ever at the time.
Lmao. You fucking pathetic nintendie zoomers and your revisionist history. The Gamecube finished in 3rd place and got outsold by the Xbox and PS2. The PS2 absolutely fucking OBLITERATED it in sales. It want even remotely close. The Gamecube fucking sucked ass.

>got a dreamcast when it came out
>it quit reading discs like a year later

Doesn't change the truth of the overall statement. Melee sold great (7 million if I remember), but on one of Nintendo's worst selling consoles. A console that did so back that they made the Wii and Iwata himself said if the then "Revolution" didnt sell better than the GameCube, it would be classified as a failure

I loved the saturn

Segafags never can explain how Sega was going to legitimately compete with their tiny proprietary discs, worse hardware, and a 1 analog stick controller when everyone else was moving to dual sticks for camera control in 3D games.

The fact is that the DC would only have had a chance if it came out 1-2 years earlier and was primarily competing with PS1 and N64.

>Why did Sega not make a mini?
to be a "mini" console it has to emulate very well on an utterly cheap piece-of-shit single-board ARM computer. i checked some videos and it appears the newest raspberry pis still struggle a little with accurate dreamcast emulation.

The DVD part was helpful but is really overemphasized in retrospectives like this. The other thing that helped PS2 was the massive success of the PS1 and Nintendo obliterating all their third party partners. PS2 had more incredible exclusives due to Nintendo's retardation in the SNES/N64 era. It's something we can't even imagine today with everything so homogenized

Didn't the PS2 sell something like 3 times the combined sales of GC and huegbox?

>tiny proprietary discs
gamecube was in a similar state and only missed a handful of games over it.
>1 analog stick controller
they could've replaced it post-launch like the playstation 1 and xbox.
>worse hardware
this was an unavoidable problem.

>Full price arcade games in 98~00

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>kills your company

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Sega of Japan and Sega of America both competed against each other in the "Who's the biggest fucking retard" world cup.

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>they could've replaced it post-launch like the playstation
PS suffered to the end of it's days because devs still had to account for people who didn't have a Dualshock.

It's hardware made by Sega. Hardware made by Sega.

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>handful of games
Not trying to be insulting, but you are young right? Like you didn't grow up in that era? Because the GameCube famously missed fucking everything. It was extremely difficult only having a GameCube because by like 2003/2004 you pretty much only had EA doing all their games on all 3 platforms.

>innovator for the time

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it missed a handful of games *specifically because of disc space*, sped. GTA for instance. it missed games like burnout 3 because of other hardware weaknesses.

Best digital only controller of all time at the least.
Shame both SoA and SoJ were utter retards during this era. Tons of good Saturn games never got localized due to Bernie's stupidity and the 4 meg cart made perfect Capcom CPS2 arcade ports. The fact the Saturn wasn't so good at polygon pushing was the biggest issue though.

Some games REQUIRE a dual analog/dualshock and cannot be played on a digital pad. Vanishing point and ape escape are two examples I know of.

bc its not retro enough

>first US console with internet capabilities
>first US console with online games
>first console with an online Diablo clone
>first console to have internet capabilities out of the box
>first console to have a personal screen on both player's controllers via the VMU

It was hilariously easy to pirate for. You just needed a boot CD that allowed you to read burned copies. Even the PS1 needed to be modified to read burned CDs properly.

A lot of idiots (especially in Canada where I'm from) misread the advertisement stickers at EB, Toys R Us, or wherever they sold it.

I'm not joking. The stickers advertised "56K Modem included!" and these fucking retarded old boomers who looked like gingers or other Irish or Scottish descendants were at the store and said "How many bits? Oh 56." Even there there was a "128-bits" sticker as well. These fucking retard faggots can't read a fucking sticker.

So they're like "Why buy it when the Nintendo 64 is 64-bits?" I'm not joking. I even stepped in and said "It's actually 128-bits" and pointed at the sticker.

Blame Canadians and actual boomers for it's failure in Canada at least.

>because of other hardware weaknesses.
Nintendo not supporting online play, not having a regular fucking controller (at least with 4 shoulder buttons), and having less than half the size of a regular DVD per mini disc really screwed them over. It's proof that you can literally have the power in your console, but there's more to it than just horsepower.

I didn't say otherwise. Most devs won't cut their potential market by requiring peripherals and that would be doubly true with something like the Dreamcast which didn't have much of an install base. It really says something that so few PS games required a Dualshock when even if you cut out people who didn't have one, PS still had double the units sold than had ever been achieved on home consoles.

These. I'm a Sega fan too. GD-Rom was stupid. Although in their defence, a DVD-ROM drive would have been too expensive at the time. Sony could afford it because they were supplying their own DVD drives and sell at a loss and make it up in development kit sales to devs.