What is it about the RE2 remake that makes it so much more fun and enjoyable than other modern RE games?

What is it about the RE2 remake that makes it so much more fun and enjoyable than other modern RE games?

Attached: Resident_Evil_2_Remake.jpg (220x330, 24.99K)

Other urls found in this thread:

youtube.com/watch?v=ddsa1IB9MH4
twitter.com/AnonBabble

it's got modern graphics and kino atmosphere, mixed with old school style level design.
compared to re8, which has themepark linear level design. re2 is a far more fun experience that requires you to think about where you're going, and what route is the best to take.

It isn't 8 is better in every way.
8 > 2 > 7

you have no taste

Attached: heavytf2.gif (68x90, 87.17K)

You got it backwards

2 is superior in almost every way except humour

2 is better than 7 or 8

>Impressive and immersive graphics
>Tense atmosphere
>Combat where you can manuever but zombies still pose a threat
>Good replayability
>Good pacing
That being said the quality goes down after you leave the RPD

>That being said the quality goes down after you leave the RPD
I feel like in general the RE games have excellent and iconic first acts but always drop in quality afterwards
>RE1 - Early mansion exploration is the peak
>RE2 - RPD is the peak
>RE0 - Train is the peak
>RE4 - Village is the peak
>RE5 - Shantytown is the peak
>RE7 - Baker house is the peak
This is a REALLY consistent trait in RE games

I liked the RE3 remake more.

Attached: A396BBFB-9C62-425A-94E0-BB6C10A2497E.jpg (811x736, 117.8K)

If by modern RE you mean RE Engine, then probably because it's the closest to the classic gameplay of combat/puzzles/prep. If by modern you mean any of the HD titles, then it isn't. All the new RE Engine titles starting with 7 lack replayability.

I just want a modern RE game where you explore one very large and intricate mansion. 7 was a step in the right direction but the Baker house is way too small and the last quarter of the game has a noticeable decline in quality

Lol

Attached: 1605683559013.webm (800x450, 2.92M)

>All the new RE Engine titles starting with 7 lack replayability.
I don't see how RE7, RE8 or RE2make have less replayability than most of the early games in the series.
I feel like I live in an alternate reality where people keep pretending that classic RE were these huge, expansive, ultra-deep and replayable experiences when in reality they're very linear, short and simple games.

Boy do I have the game for you

youtube.com/watch?v=ddsa1IB9MH4

it's a lot of pure gameplay moving from room to room, i like 7 and 8 but those games have so many dam breaks from the gameplay to be fun to re-run over and over again
re2 is a about 1 minute and 45 secodns on average to make it from the gas station to the police station and then you can just get into the groove of moving about
7 and 8 just have so much build up which is fun for casual plays but 2 just stomps it out when i want to actually play a game
ever 3remake which is not that great when compared to 2remake is a better game to just re-run in an afternoon due to how it plays

>Game punishes the players for being too good

Attached: IntotheTrash.jpg (680x622, 71.85K)

Basically a result of modern games trying to be too cinematic and story-focused. Even though elements of that did infect RE2make, it was still at its core a 90s game where story wasn't important, and that translated to the remake (in a good way).

RE7 is better

Attached: Joe.webm (1536x864, 2.78M)

The RPD section of the game in the first third is easily my favourite RE experience ever. It's the perfect combination of well-designed, nostalgic, comfy, creepy and fun.

Attached: 2tyH4JvhHprt95jBntPyBZ.jpg (1280x720, 118.22K)

>less enemy variety
>smaller environments
>ultra-slow and sluggish movement
>dogshit bad final act
Not really

It's a Leon game.

7 > 2 > 8

>Doesn't take the THREE opportunities to walk right past him
>Misses four shots
>Stands still for an entire minute
>Only carrying pistols this late in the game
Spell it with me F-I-L-T-E-R-E-D

It has that old school survival horror risk/reward gameplay.

>Juke the zombie and risk health loss or shoot it and waste ammo
>There is strategy to the game. Clearing out certain hallways and blocking up certain windows has benefits when backtracking
>Lickers are easily avoided with walking but Mr. X is on your ass so walking isn't an option.
>Should I take the long route and risk more Mr. X or the short route and risk a licker encounter
etc
etc

The other modern RE games are basically rollercoaster rides. There is little strategy beyond unloading into everything you see and you have more ammo than you need.

Unfortunately this is really only the police station. The game basically becomes linear and not that unlike RE3 Remake once you reach the sewers.

Is that Michael Shannon at 58s?

I really wish Capcom would take their time, think things out fully, and make a whole RE game that plays like the RPD section of RE2.

Yeah, it seems a lot of RE games always have "that part" especially. Usually somewhere in the middle of the game, at least for me.
>RE0 - The underground labs after the church
>RE1 - The underground tunnels with Enrico
>RE2 - The sewers
>RE3 - Can't really think of that part, honestly
>RE4 - The Island in almost its entirety
>Revelations - Anytime you don't play as Jill, especially the action sequences with Parker
>RE5 - The underground labs with the gun Majini
>Revelations 2 - Probably the entire 3rd chapter for both characters
>RE6 - Leon - the walking section at the beginning, Chris - the car chase, Jake - the snow mobile and hide and seek section, Ada - probably the opening boat section
>RE7 - The boat gets a lot of shit but I think the mines were worse
>REVillage - The water area, it's an absolute chore on replays.
Haven't played Code Veronica so I can't say.

>>less enemy variety
5 vs 7 doesm't matter, especially because RE2make almost never uses its special enemy variants
>>smaller environments
>>ultra-slow and sluggish movement
It's an horror game series notorious for slow characters
>>dogshit bad final act
But that's RE2? Or you were filtered by ship like most and got an aneurysm when you were being hunted without a weapon in the first minutes?

Maybe. I wouldn't be opposed to a RE1 remake, I think it would lend itself well to first-person

>>Misses four shots
??????

never happened. you never even played the game

>REVillage - The water area, it's an absolute chore on replays.

For me it's House Beneviento.
Loved it the first time around but you notice the seams on replay.

The sewers was the only part in RE2(make) I found actually slightly challenging and intense desu
Not sure why people dislike it so much. It's a bit more linear, yes, but it's more challenging and fucks you up if you haven't preserved resources well.

This

>>RE3 - Can't really think of that part, honestly
Because the game doesn't really have any standout moments. It's relatively consistent in its mediocrity

I like the L4D2 map

Attached: fpr.png (757x280, 233.11K)

>it the first time around but you notice the seams on replay
So like Sherry's part

re8 fails at trying to have re4s weapon variety and upgrade system which makes the combat really boring

Leon. Every game of his is pure kino.

Attached: 1645061476545.jpg (1638x2048, 326.61K)

This is true but that's its only flaw to me.

>This much cope
Finished in hardcore Leon B

Problem is it didn't commit fully to the action tone like RE4 did. It kept trying to balance action and survival-horror, which basically never works. Either go hard for one or the other. RE4 got away with having so much weapon variety because it was an action game first and horror second. That's why RE8 needed to do imo. RE7 was the hardcore horror game. Let RE8 be the hardcore action-horror game.

sherry's section ends in less than 5 minutes flat unless you are doing skips in the other games it's far longer to get through those parts than her little hide and seek bit

so you played the game on the hardest difficulty just to call the game trash?
i hope you're still lying, and are not this much of a loser

Gunplay in RE2make is so fucking bad people can't even tell if a bullet sponge zombie was hit or not

Attached: remakes shotgun.webm (1920x1080, 540.24K)

Go back to calling it DEmake so you can stay filtered dumbass.

do people really use anything but the shotgun on zombies

>Hurr durr filtered
>Y-you played the game on hardcore and weren't filtered?!??? NOOOO YOU CAN'T DO THAT SAVE ME CRAPCUM-MAN

I'm just so glad they kept the setting in the 90s.

ur retard as fuck

if anything re2 and 3 remake enemies have way better tells to being hit/stunned when actually playing the game instead of a bit from a trailer
they are readable and often very perdictable

Doesn't really feel like it though desu

This is why RE7 wins by default

This is the only scary game that made me go through it despite it's being super scary to me.

holy shit...when i went to those sewers it was a fucking nightmare to me - to the point i started to sweat.
But i still decided to man up and continue playing and finished it 2 times.

the graphics is so immersive - you almost feel like you are there.

Fun enough game to play. Too bad it and 3 are terrible remakes, which irrevocably ruins them for me, and I don’t see 4 being better at all. Honestly, I’m just curious to see if any Code Veronica references will be in the game, or even Operation Javier (Krauser’s mission with Leon, which shows what Wesker did with the T-Veronica Virus). If not, there’s a good chance I’m just gonna drop this franchise, as none of the games released in the past half decade have made me happy.

The bit where you have to wade through the water while those massive fuckers jump up and try to eat you is still so intense and makes me nervous.