You now remember SimCity 2013.
You now remember SimCity 2013
The last game I pre-bought
the only 3 things I remember about it were the meltdown over having to be online to play it single player, the screenshots of all those road-building glitches, and EA uploading some pro-LGBT video on youtube to try and deflect from people bitching about their cancerous DRM policies.
Disbanding Maxis was the biggest travesty the game industry pulled. What even happened to Will Wright anyway? I last saw he was gonna make another dev studio but then never heard anything of him ever again.
I still want a Spore 2, although I guess No Man's Sky fills that void for now.
it actually wasnt that bad 6months or a year after its release
the industry/resources part of it was something Shities Craplines took ~8 years to do, only to do it way more autistically and less fun.
looking back my main and only real complaint about SC2013 was honestly the tiny map sizes
Well gee, there was recycle centers randomly breaking with the only fix being to sell all of them in your city and place them back down. There was also selling the popsim as each civ living their own simulated life when actually they worked the exact same as the sewage (Find closest open job -> go to work -> find closest open house -> go home. It resulted in them changing job/homes daily).
I can't believe almost the same amount of time has passed between it and now as between SC4 and it
>Simcity was a mobile-tier piece of absolute trash
>City Skylines comes out
>its amazing, and injects life back into genre
>nothing else in the genre happens
>Skylines is paradox so post release its just gotten worse with a bunch of shitty dlc
>it actually wasnt that bad
Yes it was. Even if you ignore every bug, every shitty online requirement and drm stuff it was just a crappy, casual game that played near enough the game as sim city mobile.
I think he works as a lead over at the studio who does the game Second Life.
eww
I can play city skylines office line whenever I want
>off line
what the fuck were they thinking
It's EA so squeezing out money by doing the bare minimum.
is it even still playable?
>banished to working on furfags and perverts: the video game
what a horrific fate
you now remember Sim City Societies
very deeply
yes and it always will be because offline mode was added within months
>looking back my main and only real complaint about SC2013 was honestly the tiny map sizes
they're not that tiny, they are designed so that you need to work around the terrain, e.g. a cliff or river, and can't build one megacity
the core concept of the game is collaboration within a region, if every city could do everything with no compromises because of unlimited space then that wouldn't work
>>Simcity was a mobile-tier piece of absolute trash
>>City Skylines comes out
>>its amazing
jesus christ imagine being this much of a brainwashed zoomer
skylines is a very poor copy of sc'13
I heard that the guys at Paradox were not interested in publishing CS until they saw the sorry state of Sim City. They closed the contract immediately afterwards. I don't know if it's true or just rumor...
Anyway, it's a shame that Maxis apparently doesn't exist anymore. If it was an independent studio we would probably be getting versions of Sim City to this day and they would be more focused on more "hardcore" and technical aspects rather than trying to make something more casual. When you survive because of a niche, you can't just totally casualize the experience.
Honestly it wasn't that bad of a game when it came down to it and the concept was interesting and just poorly exicuted. Lots of people complained on how hard managing an entire region in SC4 was so they got the idea that making the game multiplayer would kind of solve the issue as one could work together to make a region. It's not a bad concept as SC2 had multiplayer in a similar vien and the community for SC4 where able to make a bastard version of multiplayer via online file sharing. Gameplay wise it's actually pretty fun. The pace is nice, the visuals are really great and city specilizations is really fun with quite a bit of depth and makes your city a bit more unque. I really loved how instead of just using a budget slider for buildings and utilities you instead plopped down another wing to the school or another garage for the fire house, it was much more interactive and felt like you where doing more and being more effective than just moving a slider. Multiplayer was generally pretty fun and it had a lot of and pretty good incentives for players to work together and generally stick around. But obviousely, EA was greedy and thought they could treat it as another Sims games where they just half ass it and pump out a million expansion packs and fix issues later. End result was that it's most important part, the actually simulation, was so bad it wasn't funny and their greed of making the game always online so no one could pirate costed them dearly. SC2013 really is a good game with a lot of really cool and fun concepts that people will just dismiss over. Thankfully CS devs didn't just dismiss SC and they took a lof of their concepts and either copied them or tried to iron them out. The parks DLC mechanics for Skylines plays exactly the same as the Theme Parks DLC for SC.
Rumor I heard was that C:S was supposed to be a budget game, the trash that used to clutter up store shelves at discount stores back in the 2000s. It being a budget game explains a lot why the programming is so poor, simulation is so shallow, and the game as a whole uninspiring.
I remember reticulating splines.
Since Skylines is so trash, please point me to a better city building game released since Sim City 4.