Why does Super Mario 64 have this unsettling creepy vibe to it, that other installments in the series lack.
Why does Super Mario 64 have this unsettling creepy vibe to it, that other installments in the series lack
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no it doesn't
Elaborate
No, you’re looking too deep into things.
I don't know, it's like the whole game is happening in a place post mass extincion even. Local fauna is sparse and feel out of place, like it doesn't belong there. The areas are vast but mostly empty.
No other mario game gave me this feeling before.
Lack of modern Nintendo polish, low-res textures, spatial incongruity, bizarrely designed rooms and worlds, etc.
Is this the famous empty spaces unnerves zoomers thing?
It's an early 3D game. They are all like that
Maybe it's just your copy? After all, every copy is personalized.
Crash bandicoot and Spyro are not like that. They are cute in their basicness and unpolishness.
Fucking Kek
Zoom zooms afraid of the open fields
Because the game is a parody and tribute to esotericism
Yo M64 is sussin fr no cap
the zoomer fears the open fields
fucking kek
Old games in general had a unsettling creepy vibe to them. It's something that tends to be inherent to all old media in general since ironing out that creepiness is how people make "improvements" for newer media.
It's called soul. I guess that would be scary for you
Imagine if it were nothing but grass and sky. No signs of life for miles.
Did you not pick up the sarcasm when I said "improvements"?
My theory is that zoomers are so used to constant advertisements and screens everywhere that seeing something untouched makes them terrified the world is ending.
Unfinished game. They literally scrapped two player mode
It's almost like there are functional limits when making early 3D games and you had to be judicious with what you spent valuable resources on, which is why the castle is empty and melancholy with the rare trapped Toads and not full of furniture and people wandering around.